Tue, Feb 11, 6:09 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Animation


thewishmaster ( ) posted Wed, 22 December 2004 at 2:13 PM · edited Tue, 11 February 2025 at 5:57 AM

I need to ask if any of you have any idea on the price of a 15 min animation whit sound and the whole su-bang ? I'm asking becaus I have made a adult Sci-Fi movie..! And a web site want to buy the movie and all the rights for it so I would like to know how much can I take for this ... I hope that some of you have any Ide of the price I sure don't.

Rendergirls


Lawndart ( ) posted Wed, 22 December 2004 at 3:22 PM · edited Wed, 22 December 2004 at 3:23 PM

There are some factors that need to be known.

  1. How many characters were animated?
  2. How much work went into the backgrounds and environments?
  3. What is the quality of the project (meaning how detailed that animation is)?

Typically animation is around $1000 to $1500 a second for good completed shots.

Message edited on: 12/22/2004 15:23


thewishmaster ( ) posted Wed, 22 December 2004 at 4:12 PM

1.two main characters 9 othere characters 2.I don't know the number of houres but manny manny houres 3.dvd quality Mabye 8 to 9 months in the making of this animation hired actress and actere for the voices even a guy making the music and sound affects.

Rendergirls


geep ( ) posted Wed, 22 December 2004 at 5:40 PM

$1,000 per second ???

Dang! .... Me in da wroooooooooong business!

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Lawndart ( ) posted Wed, 22 December 2004 at 6:02 PM

Yeah geep, but it has to be really good stuff. Another thing to concider is how much you want or need the money. If I was trying to break into "the business" I would be more apt to take less. It's hard to balance between what you think your work is worth and not starving. Do whatever you feel is right. Just don't sell yourself short. It sounds like your project took a lot of sweat equity as well as some investment. Cheers, Joe


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.