Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 4:22 pm)
Do you have a backup of the Daz3D Head and Body morph installers? If not, you will eventually (and almost certainly) regret this. Plus, if I'm not mistaken, other character packs for figures with Morph INJection use these files to construct the character. Won't work without them, I believe. Might want to discuss this with Daz3D to see what they think...
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
PBM - you can't do that in Pro Pack. It's a P5 only feature.
Coppula eam se non posit acceptera jocularum.
Attached Link: http://www.hogsoft.com/
If you have P4 or PPP you can buy PBooost to help organise your folders/runtimes. I haven't used it, but a lot of people swear by it."you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Most Inj/Rem poses will go straight to the !DAZ folder, which is invisible to your library structure and won't clutter the interface - I'd suggest moving the !V3/!M3 Pose library folders to another location (even burn them to CD) so that you can temporarily copy them back to their default locations on the odd occasion that you need them and leave the RuntimeLibraries!DAZ folder where it is.
The Inj files aren't in your saved figure - the data they inject is. If you use a character injection pose it will try to read in the Delta and ChanVis files, even though their data is already there, because that's all injection is - an instruction to read a file: it's completely dumb technology. Similarly if you use a Rem file to get rid of a character pose it will actually remove the morph data, so you won't be able to use any of those morphs on your V3 figure until you re-inject them or reload it (if you're taking that route I'd strongly suggest making a Mor pose to zero all dials, or even one for the head and one for the body, and using that instead of Rem poses).
Thank you, RHaseltine. This is the message I was trying to make before loosing everything that I had typed. There are three parts to the INJ/REM system - the CR2 without morphs (and some 'empty slots' for third-part morph injection), the INJ/REM Pose files using "readScript" to include the morph pose files, and the actual morph pose files (in !DAZ) which contain the morph information. Getting rid of the latter will be injurious to the operation of the other two, whether or not you include ALL of the morphs into the CR2 and save it. By the way, I'd hate to see how torturously slow your system will be when you have two or three 'pre-fully-injected' figures in a scene. Together they will consume more memory than, well, I might even have - that's over 2GB. And your scene files are going to be humongous - over 100MB each. Better turn on compression. If 250MB is too much of a strain on your system, why not purchase a larger hard drive. 80GB harddrives are very inexpensive - about $75 new, possibly half that on eBay or at bulk online distributors.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
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I plan on doing much more still life, than animation, in the near future, so I appreciate archiving my Head MTs right in my .CR2 or .PZ3! Can I go ahead and delete the 250+MBs of INJ and REM folders I still have in my Pose Library? = )