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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: Question about creating a v3 figure on a 6"+ scale


klown ( ) posted Tue, 11 January 2005 at 12:34 PM ยท edited Wed, 24 July 2024 at 6:02 PM

Taller, not bigger, taller figures tend to have longer body shapes in face, arms, legs, torso, fingers, feet, etc. I know I could do this by changing the size value to a number larger than 100, but that is not the desired effect. Would it make sence to adjust each x,y,z parameter for each body part or does anyone know of a morph or model that might better suit this. Thanks.


linkdink ( ) posted Tue, 11 January 2005 at 1:12 PM

One place to start is change the Figure Height from "Ideal Adult" (default) to "Fashion Model." I find this change very useful sometimes, but get ready for problems conforming clothes. Try scaling the Y value of the hip for some clothes.

Gallery


nomuse ( ) posted Tue, 11 January 2005 at 4:04 PM

Over half of the characters made for the Mil Kids make them somewhat taller. Most of the growth there is done in the legs (and there's usually a bit of overall scaling as well). Problem is, if you increase the Y scale of body parts the joint params become non-optimal, and may need editing....and clothing will no longer fit unless it, too, has the same changes. But all is not lost. As I understand it, all the changes in scale and joint centers can be placed in a "SET" pose and injected into the figure. Thus, theoretically, once you have your base figure adjusted the way you want her, you can extract a pose file from her cr2 that will inject the same scale and joints into clothing items. I'm on my first coffee of the morning so forgive me if I don't entirely make sense...


klown ( ) posted Tue, 11 January 2005 at 4:25 PM

Ok, How do I make or export the injection set? I've given up diet soda, it was a terrible mistake.


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