Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
Over half of the characters made for the Mil Kids make them somewhat taller. Most of the growth there is done in the legs (and there's usually a bit of overall scaling as well). Problem is, if you increase the Y scale of body parts the joint params become non-optimal, and may need editing....and clothing will no longer fit unless it, too, has the same changes. But all is not lost. As I understand it, all the changes in scale and joint centers can be placed in a "SET" pose and injected into the figure. Thus, theoretically, once you have your base figure adjusted the way you want her, you can extract a pose file from her cr2 that will inject the same scale and joints into clothing items. I'm on my first coffee of the morning so forgive me if I don't entirely make sense...
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Taller, not bigger, taller figures tend to have longer body shapes in face, arms, legs, torso, fingers, feet, etc. I know I could do this by changing the size value to a number larger than 100, but that is not the desired effect. Would it make sence to adjust each x,y,z parameter for each body part or does anyone know of a morph or model that might better suit this. Thanks.