Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
woooooooooow total cool ship and i love the greeblies :D hope to see it with a texture soon :D
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Downing it as i type Rudy! Cool and Thanks!! Any hope of finishing that render, ya'll dones gone'n got me all curious (grin) BTW, those images have stochastic written allo over them. I'm currently working on a sci-fi image with a retro 57 chevy outfitted as a hovercar, this may just work out well in that.
Message edited on: 01/19/2005 18:36
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I grabbed it and opened it up in Deep Exploration, converted it to .3ds and it opened just fine. With one exception - Rudy, I understand it's a huge spaceship, but did you hav eto make it so HUGE? :) Really, imported it and it was HUMONGOUS. I had to play around with it just to get it to fit into the screen. Major size reduction. Thanks, it's awesome looking.
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Glad you like it. :) Dont know what went wrong there Phil. It shouldnt do that, but im glad it worked out. Im going to finish that scene either way. Just need to work out a few details.
Rudolf Herczog
Digital Artist
www.rochr.com
Ooh, nice ship :) * Flak adds another image idea to the neverending list of ideas *
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I'd love to know how you get that high contrast grainy mat on the ship. Its perfect for displaying detail.
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Actually its just the plain grey default mat in Cinema. The grainy contrast comes from the stochastic radiosity. Think you can get a similar look with a lightdome in Bryce, and just add some noise in a 2D app. If you guys have to much trouble with the import,(or dont have something to convert it with), i could export it as a 3ds instead, just let me know.
Rudolf Herczog
Digital Artist
www.rochr.com
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Attached Link: http://www.rochr.com/Cargoship.zip
Since i never completed the scene for the challenge... :) Far from a perfect model, but i know at least one person asking for it.Cheers.
Rudolf Herczog
Digital Artist
www.rochr.com