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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: How do I export this as a usable prop?


klown ( ) posted Sat, 12 February 2005 at 3:43 PM · edited Thu, 26 December 2024 at 2:31 AM

file_184163.jpg

real simple five cylinders from the props, I want to export the whole thing as one big .obj or .3ds or something that poser 4.0.3 reads but it seems regardless of how I export it, it imports back as one big solid heap with no unique parts.

HELP!


kuroyume0161 ( ) posted Sat, 12 February 2005 at 4:07 PM

A prop in Poser has no parts!!!!!! ONLY figures have parts - body parts. Capiche?

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


maclean ( ) posted Sat, 12 February 2005 at 4:16 PM

klown, You have 2 options. You can either export it as a grouped obj by checking the 1st option in the export dialog. Then you have to build a cr2 for it and make a figure. Not easy if you've never done it before. The 2nd option is slightly simpler. Export each of the 5 parts one by one, then re-import them one by one. You can now add all 5 to the library as a multiple prop. To do this, you have to select one of the 5 to be the main prop and parent the others to it. Select the other 4 one by one and in properties, click on 'set parent' and choose the main prop as the parent. Now select the main prop and click on the plus sign 'add to library'. In the save dialog, click on 'save subset' and in the hierachy box that opens, check all 5 pieces, then give it a name and save it. When you open it from the library, you'll have all 5 props. Move or rotate the main one and the others will follow. mac


klown ( ) posted Sat, 12 February 2005 at 5:01 PM

Thanks maclean How is it that a prop can contain individual "parts" but be from one model? and Kuroyume: the word your looking for is "Capacia", unless your also looking for a slap in the head to go with it. :p


markschum ( ) posted Sat, 12 February 2005 at 5:03 PM

Depending on the modelling program if you color the parts you want to texture a different color and export the parts in one operation you will get a single object with no movable parts but with material groups for each component. You can then import to poser, retexture all the material groups and save it as a prop. For a removable lid for example just export as two objects, import to poser and parent the lid to the container. When saving to the prop library select both container and lid objects.


kuroyume0161 ( ) posted Sat, 12 February 2005 at 5:14 PM

Actually, it's "Capisca?", but I didn't feel like doing a translation to get the spelling. ;0) There is a difference between Material Groups (identified by "usemtl" in Wavefront OBJ) and Groups (identified by "g" in Wavefront OBJ). Material Groups can only be used for material assignment. Groups are only recognized by Poser in a figure description (CR2/CRZ) file. In props, they are ignored completely. I agree with maclean. You have those two alternatives: 1. Make the prop a figure. 2. Export parts as separate OBJs or save as a Prop set. Robert

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


AntoniaTiger ( ) posted Sun, 13 February 2005 at 8:35 AM

You're forgetting the grouping tool in Poser (the little dot-in-a-square symbol. But you could have a problem with seeing the individual parts, one inside the other. [Thinks] You have a short cylinder for the top and bottom, and another to make that apparent joint. With two more between to make the concentric tubes. There are several useful things the grouping tool can do. First, you can make a copy of only the selected parts of a prop. So you can remove the ends of those concentric cylinders to make tubes. Trivial, maybe, but why leave polygons in the model which will never show. Second, you can Reverse Normals. Which means that you could select the polygons of the transparent cylinder, reverse the normals, and you could see the inner cylinder to work on, and then switch it back. Third, if you set up the Groups right as you work through the object, you could use Add All and Remove Group. As long as you have Material Groups set, you don't need to keep these Groups in the final version. I think I can see how I could get Material Groups for this. Some of it could be a bit of a fiddle. It can be one single Prop.


AntoniaTiger ( ) posted Sun, 13 February 2005 at 9:22 AM

file_184167.jpg

And here's my attempt, entirely made since my last post.

And now one prop, with Materials set up with the Poser grouping tool. Maybe not the best lighing, and I'm sure the shaders could have been done better, but you do not need anything outside of Poser to get to this stage.

Yes, UV mapping should be done too, and that may need some other tools.


EnglishBob ( ) posted Sun, 13 February 2005 at 10:35 AM

Yes, Poser makes a distinction between groups and material names. If you have an OBJ which contains groups (as you would do if you had exported it from Poser), one way to convert them to materials is to use UVMapper - the free one will do it. Select by > group, followed by Assign to > material. You can then choose to assign everything to one group when you export, and it will be ready to import and use as a prop. If you've used Poser primitives, re-mapping is optional, and probably not needed for most uses.


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