Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 9:02 am)
the problem with webbed fingers is unfortunately a limit in poser, that no bodypart can have two parents (this is also a huge difficulty with creating skirts) so how would you have the web affected by both the index finger and the thumb? the way you discribe it I don't see how it could work. the only way it could work is if for example all of the finger tips were the same bodypart than all if the middle sections were one bodypart then all of the bases were one bodypart, but you can see if that happens you lose all of your individual finger movement, you would end up with a mitten. Im not sure there is a solution to this. I would be interested in knowing how Les got around this shortcoming.
Just thinking... in real life, webs do restrict individual movement. Couldn't you set up the groups in parallel as Wdupre says, then provide morphs for slight individual departures?
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If you look at the second picture i uploaded, you will see a better illustration of it. Take the Index finger for example. Figures have 3 objects for the index figure..and so shall the webbing, Index1 is the Cyan, Index2 is the Blue, and Index3 is the Green.
Make better sense?
Sorry im not very good at explainging things. If enough polygons are thrown into the model, it will deform with the figures, methinks.
Message edited on: 02/14/2005 11:40
There have been suggestions (e.g. by Bloodsong) about cross-welding the fingers by text-editing extra Weld commands into the CR2 file. But in my Poser 4.0.3 that technique often makes the rendering act weird. What is needed in any forthcoming Poser 6 would be a way to tell Poser to insert twist and joint and smoothscale channels (or similar) (as well as extra Weld commands) between any two parts which are not direct parent and child.
yep Ron I recall I was involved in that conversation. Furyofaseraph yeah I understood what you were trying to get across, its just not currently possible in poser afaik. see Poser figures can only have blending with their parent joints if there is another joint connected to the parent the two child joints ignore each other. what you are wanting to do will not allow the web between say the fingertip and the thumb tip to join up and bend with each other. welding is only part of it, the falloff zones would totally ignore each other because neither joint is the parent of the other. and joint falloff zones only effect a single parent and child chain.
Tell me about it ;) thats why you don't see a lot of great dresses on the market, there is no way for a long dress to conform to both legs all the way down and stay in one piece. the general solution is to make the skirt one or two bodyparts with no leg seperation that bend either on their own or with one leg, and a lot of morphs to make it do anything more complex generally requiring people to pose the dress than pose the legs to fit the dress.
Attached Link: http://www.poserfreebies.com/freebies/category.php?category=4
For a sample of the wing rig in action, download the LoRes DraconisRex from PoserFreebies.com --Rebekah--This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.