Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Well, JBC, lets see if I can help. 1. I think Brycetech has some interesting 'splosion methods, but the last time I was there, Bryce 4 was the latest version. 2. If you're talking about animation, then you just want it to be there in some frames and gone in others. If you're refering to a sigle scene, it can be most easily done in some brushing in postwork, but you could also try 2D image masking or if you're up to it, make a badass altitude texture that is partly transparent and partly metallic so it looks like a "De-cloaking" spacecraft. So, JabbaBabbaCabba, have fun Brycing and good luck with saving Enterprise! That is what you're trying to do, right?
Attached Link: http://www.petersharpe.com/Tutorial33.htm
Also check out Peter Sharpes explosion tut.Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
decloaking and cloaking would be a bear..I suppose you could (winging it here, folks..;) render each frame with a more or less translucent glass material, depending on which way you're going. To be honest, this sounds like a job for Postwork..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
A few things to note with the cloaking, turn the diffusion and ambience to 0 with the transparency at 100, otherwise you will still be able to see the object. And if you want to have it happen instantly, then have a keyframe at frame x with trans 0, and a keyframe at frame x+1 with trans 100, otherwise it will be a gradual effect, which you may actually want.
Come visit us at RenderGods.
Ignore the shooty dog thing.
Aye, cloaking is a piece of cake, as long as you don't want it to waver a bit (which can also be faked). Transparency should do the trick, although in some cases (Alpha Channels) it won't work on every object in the same fashion... But do your cloaking in the Materials Lab, like Alderon and Mahray suggested... Explosions? Make some fireballs and animate them, and pick the ones you like best...!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.