Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 12:30 pm)
Scaling or coordinates are the most common problem, but if you're sure it's not that, it could be "vertex rearrangement". Modeling programs often re-number or re-order the points of the mesh when shaping. UVmapper Pro has a feature that tries to fix this: you give UVM the original mesh and your reshaped, and it tries to put the points where they should be. Sometimes it works, sometimes the re-ordering is too wild.
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The Shade .OBJ export rounds coordinates to 3 decimals (I just tried it).
Have you got ObjAction Scaler ?, if so try scaling your morph mesh up by 100 and then scale down after exporting (by 100) and see if it still explodes.
If you don't have Scaler look in the FreeStuff. Fortunately it's not re-arranging vertices.
Message edited on: 03/02/2005 16:27
I have tried the as morph target no world transformation and it still explodes. I will try the scaling that makes sense a bit to my non mathmatical brain if I can prevent the rounding off of the data. Funny thing is Curious Labs says it should work just like with any other modeling app but if Shade always rounds off the decimals then it would never work with Shade? At least without a major work around.
When you export out of Poser, you need to make sure the figure is zeroed out (the coordinate problem ockham mentioned).... turn off IK, and zero the figure with the joint editor. Not saying this is what is causing your problem, but it is a good possibility. What you could try (and a good habit to get into anyway) is not to export out of Poser, but instead import into Shade the complete obj directly from the geometry folder. This sidesteps several problems with Poser's export. Since you are just working on only one body part at a time, this involves one quick extra step. Import into Poser the .obj that you used in Shade, click the grouping tool and hit "spawn props". Now just export the one body part (or several) you morphed as your morph target. Doing it this way solved a lot of similar problems I had when working with Cinema, Silo, and Zbrush. SWAMP
Hi tlaloc321, If you are interested, you can find the rest of this tutorial if you CLICK HERE. cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
BTW - FYI ... You can ...
... CLICK HERE if you would like to find (most of) the rest of the tuts. (over 1,000 pages and counting ... ;=] )
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
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Please send me in the right direction if you can help. I want to export a poser part, like a head, or arm, and then morph the item in Shade, then load it as a morph target back in poser. I am following the directions from the CL website and others I have from the Poser manual but every time the target dial is added as it should be and the object explodes when I turn the dial. It is as if every anchor point in the mesh is moving when the dial is turned instead of just the anchor points I actually moved. I thought perhaps it was an issue of the global or world coordinates having changed but I went back and did it exactly as directed and still got exploding limbs etc. Thanks so much if you have any ideas.