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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 7:53 am)



Subject: Problems rendering transparency in the P4 engine


Maxfield ( ) posted Thu, 10 March 2005 at 2:17 AM · edited Sun, 22 December 2024 at 3:35 PM

I'm doing an animation in P5, using the P4 rendering engine with "ignore shader trees" checked, to speed the process up.

However, when I render SOME hair objects with transparency maps, they render properly, but OTHER hair objects just go invisible, like the transparency node isn't connected to anything.

If I uncheck "ignore shader trees", the transmapped hair renders fine - but I can't afford the extra rendering time that this takes.

Can somebody explain why I'm getting the transmapping I want with some hair objects and not with others?


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