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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)
Characters, motion graphics, props, particles... everything that moves!
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nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Yeah, like Nemric said, but more specificly:
click the key in the bottom right to pull up the animation controls
use your mouse to draw a box and select all of the little green boxes for your figure's head (or to get more precise, expand the head controls and select only the blink parameter)
press the brown button to make all of the little green boxes turn into little brown boxes
your animation will now be linear based rather than spline (curve) based
hope this helps!
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
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Hi folks, I'm trying to animate a sequence using V3, and so far all is dandy. I've done this a hundred times and never had a problem, although I've never added a blink to the animation before either. So here's the problem. 60 frame animation. at frame 40, blink (left and right) set to zero, at 45 set to .9 and at 50 set to 0 again. This part works FINE. The REST of the animation, frames 0-40, however are all messed up. She negatively blinks, widening her eyes so far it looks like her eyes are going to pop out of her head! The only way I've been able to stop it is to make the blink morphs have a key frame on every single frame where it's set to zero. Suboptimal. Any suggestions, or knowledge as to why this is happening? Thanks! (I would've cross posted to the animation forum but it would seem I can't. Ah well.)