Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Well, see, it's like this. Poser's texture transfers suck. The best i have been able to do is this. First render in Poser with the lights shining on the side of the model you will have visible in Bryce. Export the model RENDERED as a wavefront object. You should not have to tweak the position of the texture or even assign it at all. Bryce knows where to get the map. It will still be kind of gray, but most of the textures will be intact. If i were you, I'd forget about the clothes textures and just worry about the skin. You can change the clothes textures in Bryce. To get the skin to look more alive, shine a ranged falloff brown light on the model. Use several low power lights to eliminate bad shadows. The model comes alive in photoshop, thats where you do the major life giving operations. blur the shadows and hard bodylines and smudge unwanted seams. Good Luck!!!!
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I have Poser 3 from 3D World magazine. I tried exporting a simple figure to a Lightwave .obj, making sure to have it create every body part like it says in a tutorial I found. I import the .obj into Bryce (4.1), and set the material to the image map in the Poser Textures directory. Not only can I not get the texture to line up (I have even set the X rotation to 180 like it suggested in the tutorial), but looking at what is there of the texture, it is almost completely washed out. Can someone help me figure out what's going on here? Thanks!