Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
You will have to change something for it to work. I suggest change the water so it is not transperant just reflective it won't change the pic much and will save the processor a lot of processing. the other problem is too may polygons. Bryce treats terrain polygons differntly than imported or tree polygons you might have to loose up soem of the foilage. What is the resolution of the figure in the bacground could you use a lower res version. Save soem polygons exportign from poser you can make invisible those parts of the body that are not showing. Those parts will not import into bryce coudl save you some power without any change there. I always watch my polygons and try to work efficiant.
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
Strange this..I've rendered files 10 x the size of this and had no problems.....
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
It's the trees. There is a bug in bryce 5 which when yopu have a lot of terrains and trees it freaks out. I had a really cool scene of a building interior lit by moonlight. The whole building was made of about 25 terrains and there were a few trees providing an ivy-type effect. Tried foy DAYS trying to render and it kept crashing. Deleted the trees and it went fine.
TJohn: LOL Yeah right!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Aye, remember that Bryce 5 Treelab Trees are metaballic (grins!) in nature, and they cost extra processing power because it's not an actual model, but a series of filters creating the "metaballs". In this way, Bryce's metaballs are vastly inferior to "biospheres" in Amorphium, for example, or metaballs in Lightwave or Maya which have actual geometry involved... So, the metaballs are most likely the culprit... I've often made thousands of spheres, and then when you Convert them to metaballs, you get a big ole' Nothin...
Right about the Metaballs but ( I am relativly sure Bryce trees are not metaballs)I don't think that is the problem with the tree generator. Trees are treated like imported models not like terrain. Try rendering a scene 2.5 million polygons with just imported models. Most likely won't render. But with 2.5 million poly terrains no problems.
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
No, Dann-O, Bryce "Treelab" trees ARE constructed internally from metaballs. The sliders in the treelab determine how they will interact. But you are right about Brycean terrains being converted on-the-fly in it's renderer, and the listed polygon count display in Bryce is just an approximation of what the terrain will yield (in polys) when rendering, and not a RAM-hungry monster during construction phases.
I have to agree with Bryster. I've had more than a hundred Bryce trees in one scene several times without crashing. In fact the last Bryce crash I had was before I ran the 5.1 update I've had big files that were slow to save and load and render but no crashes. And I've only got 512 ram. I'm afraid something more sinister may be at work on your machine attileus, like a virus, or a hardware problem.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Thanks Bryster for your concern; I also made pics like yours above (200-300 MB) without much trouble; I'm worried about that my laptop became so instable after the latest rendering; it crashes now when I want to run SysRecover.(It always saved my day before...) I must say that is unhealthy to make overnight renders on a laptop, I shouldn't do that; my system was rock-solid before starting Brycing; now I just don't know what happened.
Just for the hell of it.....is your laptop overheating? I seem to remember this has been an issue with other L/T users in warmer parts of ther planet.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
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