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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 20 7:20 am)



Subject: PMD and injections.


nerd ( ) posted Thu, 24 March 2005 at 1:53 PM ยท edited Mon, 25 November 2024 at 5:36 PM
Forum Moderator

Poser 6 creates a lot of new possibilities with injection poses. The biggest new goodie is that an injection reading from a PMD can create channels in a figure. That's right the figure does not have the right channels they will be created on the fly. You can also setup FBM (Full Body Morphs) and link dials with properly crafted utility poses. Netherworks and I have been playing with things a bit and I felt this is something the community needed to know. I'm working on a tutorial that covers setting some of this stuff up. I'll post back whan it's done. If you are just dying to tear into the new powers of P6 drop me an email or post and I'll help you out. Nerd3D


Shadow_Fyre ( ) posted Thu, 24 March 2005 at 3:02 PM

This sounds great, can't wait to hear more about it.


Berserga ( ) posted Thu, 24 March 2005 at 4:06 PM

Can't wait for the tut nerd. Oh BTW have you tested your walk designers in P6 yet?


nerd ( ) posted Thu, 24 March 2005 at 4:12 PM
Forum Moderator

Oh yes, I nagged the programmers about every bug till Walk Designer was perfect. I think it takes a bit longer to load than P5, but it's worth it. In P6 the figures always walk on the floor. Even with my high heel blends -- very cool. Nerd3D


Berserga ( ) posted Thu, 24 March 2005 at 4:27 PM

Good to know. I noticed that the one time I have used your V3 walk designer so far that the P5 version introduced a jitter. I did the same scene in the P4 version and it was perfect... (shrug) I just loaded it as a pose in P5 and used Ockham's walking script.


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