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Animation F.A.Q (Last Updated: 2025 Feb 09 6:34 am)
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nemirc
Renderosity Magazine Staff Writer
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Interesting. For the videos at the bottom: is there > a way to make the glowing parts deform some other way > than applying that ripple kind of thing on top? That > would give it a more flowing look. I know what you mean (I think). The solid cool (dark) parts should not undergo the warping/wiggling transforms ideally, unless we want to make it look as still somewhat fluid. Would be more appropriate to have it hot red too if it's still soft and thus deformable. I started these textures with the Snowfall filter in the Timeline. I made fairly large snowfalls going straight down with no turbulence. I then added Ghosting to wash it out between frames. Then added Vertical motion blur. more Snowfall, more ghosting etc... Eventually it was a nice grey wall of blobs. Then I jumped to the swap buffer ('j') and loaded a noise pattern, switched back to main buffer and applioed the Displacement filter which uses the image of the fractal nopise from the swap buffer to displace the images in the animation's main buffers. Oh, and of course somewhere along the line I also mapped the whole thing against one of the red hot color gradient presets, can easily be finetuned though by editing the gradient to your liking. I also found that the dark parts in texture #1 were still too light so I passed the whole through the Value filters to darken it. There's obviously a glow filter applied in 3D rendering. You could have that done in Dogwaffle too of course but it would stick flat to the texture instead of glowing in 3D above the lava. I'll work on a how-to tutorial shortly
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What's your first impression? http://www.thebest3d.com/dogwaffle/tuts/lavatextures