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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: P6 shut down if switch rooms


diomede ( ) posted Sat, 02 April 2005 at 11:32 AM · edited Tue, 30 July 2024 at 3:59 AM

I installed P6 - everything worked fine. I installed Shade without Quicktime, everything worked fine. I reinstalled Shade with Quicktime. Now when I go to P6 it shuts down if I change rooms. I searched the forum and found a similar problem at http://www.renderosity.com/messages.ez?Form.ShowMessage=2192398 but the thread does not show a resolution. I run a windows XP pro on Power Spec Pentium 4 with 2.8 mhz and 1 gig RAM. Reporting to CL but thought others receiving their boxed sets would want to know before installing Shade. Note - Shade's documentation says it is important to install Quicktime to use textures in PoserFusion compatibility. If someone knows the solution, please post again.


diomede ( ) posted Sat, 02 April 2005 at 11:58 AM

This is what CL's tech Support page says about the problem Why does Poser 6 crash on launch, or when switching rooms? Several people who have purchased and installed P6 have encountered problems in which, if their hardware acceleration is set all the way to the maximum, Poser 6 will exit unexpectedly on launch, or upon trying to perform almost any operation in the Pose Room. The cure is actually quite simple- first, be sure that your video card drivers are updated to their latest version. Even if you updated as recently as a few months ago, it's worth checking back at the manufacturer's website; we've been working with several video card manufacturers to ensure that their drivers and our software work well together. If updating the drivers didn't work, you might need to reduce the amount of hardware acceleration you're using- after exiting Poser, right-click on the desktop and select Properties, then click the Settings tab in the resulting dialog box. Click the Advanced button, then the Troubleshoot tab, and adjust the Hardware Acceleration slider down one or two notches- enough to deactivate cursor acceleration and bitmap redrawing. That should allow Poser to launch and run properly while still giving good OpenGL acceleration in previews. When I did this - it did not solve the problem, yet


kuroyume0161 ( ) posted Sat, 02 April 2005 at 12:23 PM

Well, good. Since I use my OpenGL acceleration for more than Poser, I don't intend on crippling my high-end applications in this regard in order to avoid Poser crashes - not that it does. ;)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


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