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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 20 7:20 am)
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Hmmm. Very good, Nerd. Face_off and I were just discussing how we thought images displayed light across a scene. This diagram is very useful. So... only the information contained in the circular data of that diagram is used in lighting a scene? What about on "flat" 2d backgroud-type images that are placed in the IBL channel of a light? The information that's OUTSIDE the circular area isn't used at all in the lighting solutions?
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It's a mirror ball. The camera and ball are hooked to a tripod. I use the timer so I can get out of the way. A little touch up to remove the camera from the image. An important point is that the probe rig was facing east, so the center of the picture is actually the west. Remember this is a photo of a mirror. It takes a bit of fiddling to correct the color of the ball. Uncorrected everthing looks way too blue, like it was taken in florescent light. Nerd3D
Operaguy, If you are in the UK, B&Q sell a 250mm 'Stainless steel sphere floating' as a garden pond ornament for about 17 which looks great in the catalogue, however the only example I have seen up close was so badly scratched and dented it would be useless for a lightprobe. I suspect somebody had been using it as a football :-( Ian
I am a complete noob at lights and such but really need to learn. And I can see that I need it in my current work. So please excuse my no knowledge post.
Are there any tutorials 'light probes for dummies'? Where you get an understanding of the very basic like - what is it, how do you set it up, and such.
Would a panoramic render in Vue get an image similar to what is discussed above?
I don't know about the Light probe for dummies, but it really isn't that hard. My ligbt probe rig is made from a 10" diameter glass gazing ball found at WalMart. I don't remember but I bet I paid less than $10 for it. (10 incehes is about 30 CM for the metric folks) The camera is nothing fancy either. A little 3MPX job from Olympus. I made the rig so the ball fills the frame at maximum zoom. I made a steel bar then turned a socket from aluminum to hold the base of the ball. It holds the ball kind of like a glass light cover, with 3 set screws. This is bolted to one end of the bar. The camera has a mount on the other end. There is a 1/4-20 thread to mount it at the balance point. But! a duct tape an bailing wire rig will produce the same image quality. I made mine robust because I'm planning a "photo saffari" and I don't want to be struggling with the home made light probe rig. The camera and ball both fasten to my 25 year old "Focal" brand (That's a K-mart blue light special) tripod. The image I'm shooting are not HDRI. A camera that can do HDRI will set you back a few grand. It doesn't matter because I don't think any format that Poser can read will actually still be HDRI. I think that's why the lower contrast values work better for IBL light setups. The really high contrast values (5+) would bring out the extra range in an HDR image. A standard range image seems to works better with the contrast lower, 1 to 3 range. The images don't really need to be that high of resolution, unless you are doing some fancy gather-fake mirror-of-the-sky type render. In my test I could see no diffrence between a 1000px probe and a 100px probe in the final render. Would a panoramic render in Vue get an image similar to what is discussed above? Does the panorama render encompass the 360 degree view of the "world"? Then I guess it would work. Nerd3D
Nerd3D, Thanks for the info. Sounds like a really solid setup you have there. Did you take two shots at 90 degrees around the ball to eliminate the camera? If so how critical is the 90 degree angle? With a bit of luck I might have a mirror ball tomorrow so I will be able do practical tests instead of asking lots of questions. Cheers Ian
Doesn't a mirror ball only cover 180 degrees? And an IBL image is 360 degrees? Or have I missed the point here....
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A mirror ball will give you about 350 degrees. There is a little blind spot directly behind the ball. My light probe rig is very similar to the one they use here: http://www.debevec.org/Probes/ If you look closely at some of the probes you can see the photographer trying to be small, holding the camera. I went one step further so I can hide completely. I stand directly behind the ball in the "blind spot", or hide in a bush ;-) Nerd3D
I should add, that the source for an IBL does not have to be a light probe. Any image will do. You should have the light source in the shot. A nice panoramic sunset would probably work fine for a scene where the subject is supposed to be facing the sunset. You might want to photoshop a dark rim so the figure won't be too back lit. The map I posted at the top of this thread will be helpful for photoshopping an IBL source. Nerd3D
Caution. If you set one of these probes up on an IBL light, remember to TURN OFF SHADOWS for that light!
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IBL it attached to a light - but that doesn't mean the light is coming from the light - it's coming from the light probe file. So any shadows cast by the light itself if be invalid for the IBL file. So make sure shadow are turned off (but turn AO on). Interestingly, AO is light position dependent, so you can position your IBL light so as to get the right AO effects.
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Look at the image above. One Jessi is rendered with the light dead front. The other at stage right. Which is which? I can't tell either. One light, a solid white IBL with AO on.
Shadow can also be turned on if used correctly. It's really easy to get them right too. In the material room pick the IBL light. Look at the IBL image. See where the sun is? Setup the light so it's in the same place on the light ball. Now set the shadow level low, maybe .3 I usually use mapped shadows, but you can try raytraced shadows here as well. Either way you will probably wan to make them nice and soft with a blur of 2 or 3. In the picture of Leela above that is the setup I used.
Nerd3D
Nerd, maybe you are right.....Perhaps AO for IBL lights is not dependent on the light position. But I'm pretty sure (from experiments) that light position effects AO for Point/Spot and Infinite lights.
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Content Advisory! This message contains nudity
Sorry, I thought we were talking about IBL. The position of an IBL does nothing for AO, or the placement of the probe image in poser space.
The other light types are a whole 'nother ball of wax. If you attach an image as the source of a spot, point or infinite moving it around moves the image too. The AO behavior is effected as well as you can see in the attached "shadow only" renders.
An interesting note is that the side shadowed image is from stage right. The shadows look backwards when you look at just the shadow. When you composite it with the diffuse image it makes sense. Areas that are in not lit do not receive the AO effect.
Nerd3D <-- Guess I beter put the nudity flag on now Message edited on: 04/07/2005 17:47
Nerd, that pretty much matches what I found. As a rough rule of thumb, AO from the front seems best.
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no worries... Even though I'm a high-end reotucher here in NYC, I tend to try and stay away from retouching things that don't need it....hence the fisheye lense...why go through all that when you can just turn around and photograph the backscene with a 180? fisheye? Same effect....less hassle. Anyway, love to see what you accomplish in your endeavours....keep us posted. ~m
This is fine for use as IBL sources, but if you are trying to match an envrionment it won't work. The shot needs to be as much of a 360deg shot as possible. Remember the rim of the shot is where the backlight comes from. mstudios example will work fine because it's a faily flat image, no focused light source, uniform placement if the contrasting elements. If this were a bright sunny day with dark shadows it would not work as well as a probe. Nerd3D
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