Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 09 6:38 am)
LD is right (at least for P5, I can't make any comment on P6) it has to be a prop. Way to get around this, export only the cape as a obj file. reimport the obj, parent that to the original cape (and place it ontop of that cape) you may have to scale it down a bit (you can also try inhernet bends of parent, but I've never done that so I don't know) and then make the original invisible. Save the prop to your lib.
What you have now is a prop of the cape that is on top of the original and will move with it. You can now use this seperate prop in the clothing room.
Message edited on: 04/07/2005 17:27
Nope, LD is wrong. (Wow, words I never thought I'd utter. ^_~) The dynamic part can be part of a conforming figure, BUT it must not have a standard bodypart name. For instance, I've done this with the V3 Morphing Fantasy Dress: Select the hip, rename it to something else (I use drape), and clothify it. It works, although in P6 it got a little wonky around the join to the abdomen. (Not badly exploding wonky, just a bit baggy.) So, in my experience, what you're clothying must be all in one group. (I don't think I could clothify the hip and abdomen as one piece unless I regrouped the dress), and you must give it a non-standard-bodypart name.
Is the cape a single "Body part" or is it split into several groups ?
If it's a single part you can clothify it, but you will add some constrained vertices to stop it from dropping off.
You may run into trouble depending on what the geometry is like near where the cape is attached to the rest of the item.
It could be difficult or impossible to select the right vertices for the constrained group.
Also the Cloth Simulator may not cope if the cape is effectively trapped between two other bits of non-clothified mesh.
HUmm, I have to check this out as well... I always thought it was impossible, but I can see some real inovations, dresses with conforming tops and dynamic skirts. "real" acting poet shirts! Wow, got to go experiment now! Concidering I've been working more in the cloth room since getting P6 this is really exciting! mike
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Ok here's the question, can i use an item of clothing that is conformed to V3 and treat a part of that clothing as Dynamic in the cloth room? i ask this because i have a top that has a cape attached to it, and i would like the top conformed and the cape dynamic. I know i can seperate the two and treat both seperately, but i would rather have it as one object and use as both dynamic and conforming for different areas.
Getting old and still making "art" without soiling myself, now that's success.