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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Poser 6 and Magnet Problem!


AtelierAriel ( ) posted Sun, 10 April 2005 at 4:16 PM ยท edited Tue, 05 November 2024 at 10:45 PM

I loaded Magic Mags Universal Magnets into P6. Use it frequently in P5. First thing was that the field which always shows up showed for about 2 seconds and then disappeared. Had to go to show all the magnets. OK, worked fine after that. Made a fix for Jessi's chin and saved it just the way I always do. Then tried to load the morph and got a message "Target Geometry Has Wrong Number of Vertices". Please, does anyone know what I did wrong? Or if it's that particular figure? Or what?


Photopium ( ) posted Sun, 10 April 2005 at 4:50 PM

Huh. Deformer Visibility is a little wacky with P6, not sure if it's a bug or if they intended it that way, but if you're using Universal Magic Mags you have the utility poses that will turn the visibility back on. So, you made your adjustments and then exported morph target? Why not just spawn morph target instead? That's going to work for sure. But if I had to guess, I'd say you had something erroneous checked on the export tree, thus added geometry...although I am not familiar with Jessi model so it's just a guess. -WTB


AtelierAriel ( ) posted Sun, 10 April 2005 at 6:23 PM

Yep, they're your magnets and I forgot about the utility poses. Blame it on CRS. It must be that I mucked up the export. I try to be so careful. Only thing is that if one of the body parts was left checked by mistake, the morph still works but distorts the body part also. This is telling me that the morph isn't compatable with the figure from which it was made. I'll do it again when I have a chance and spawn and export both to be sure.


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