Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
To SSS or not to SSS? - well if you have a strong backlight behind the character, then it is probably worth it - but make sure you don't use infinite lights - and make sure depth mapped shadows are on. If you don't have a strong backlight for shadows on (doesn't look like there is one in this render), then you are pretty much just adding ambient red to the skin texture. Will Texture Makers include it in the future? I doubt it - since it's something that can be added after the texture is applied.
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Yes the right is the SSS - I'm not happy about the tone with SSS seems to have given the skin a reddish tone although the skin looks more natural the tone just isn't "real".
I'm thinking one will have to play with the shaders used in the SSS nodes and have a "set" for different texture maps.
That background is one of the bedroom props with an image of a skyline placed behind it - I think it may be Chicago
"If you don't have a strong backlight for shadows on" - Think that is what I am missing...
Message edited on: 04/10/2005 18:08
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I think you really need to think about what sort of effects you are going to get from FastScatter, and where it is appropriate to use it. Most (90%?) of the light on the figure in your scene is coming from the front, so there is no real need for back-lit sss (FasScatter) - it can only detract from the realism of your scene. Use FastScatter when there is a strong source of light at the back of your figure.
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Message edited on: 04/10/2005 18:27
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(note: Image rendered using the P6 Character Realism Kit, not the std James HiRes materials)
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Momodot - I agree that it adds more depth, it's just that red that it adds, I will experiment more with changing the colour of the node and see if one still gets that depth feel to the skin....
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
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Momodot - just adding a little red ambient will give skin a bit more warmth and realism. If FastScatter is just adding ambient, then better to just use ambient and do away with the FastScatter node! Marque - http://www.renderosity.com/messages.ez?ForumID=12413&Form.ShowMessage=2208277
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There is justification behind the colors. For the leftmost, I sampled a highlight off the face texture, shifted that to red to get "blood flow" look, then plugged that in to the inner color and lightened it a great deal, and plugged it in to the fastscatter color and darkened it a lot. For the rightmost, I found a good midtone, lightened it a little for the inner color, and darkened it for the fastscatter.
I did a test just putting in a straight ambient, and there is a definite difference. The ambient glows all over, while the SSS has nice shadows where they should be.
Message edited on: 04/11/2005 19:06
FyreSpiryt - great comparison. What type of light did you use behind her? Also - did you have a map plugging into the FastScatter node? If so - did you plug that same map into the ambient node when testing the difference with ambient?
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Very interesting. To my eye, Ambient Spot is very similar to SSS Spot. But Infinite is different. I found that you can't have depth mapped shadows with Infinite lights - so the SSS Infinite won't be shadowing correctly for the FastScatter node. So the question still remains, is the FastScatter node giving any results in these renders that wouldn't come from just using ambient.
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Excellent! So it looks like FastScatter with a spot light is the go. Need to play some more. Great work!
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Mmmmm, I suspect that by the time a diffuse layer has been added to this, the difference will be very small. There are some controls on the FastScatter node - I need to play with this some more. Great work!
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I'm not overly sure I like it, or am I missing something basic in seting up sss?
The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein
11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro