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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: HELP:Exporting a character to render in bryce


iamjuice420 ( ) posted Tue, 12 April 2005 at 1:23 PM ยท edited Fri, 22 November 2024 at 12:48 PM

im still a noob with poser and i know a little about bryce..i've seen various pieces of work with poser characters rendered in bryce...how do i go about achieving this??? thanks in advance


tynana ( ) posted Tue, 12 April 2005 at 2:30 PM

Hi! You should be able to take the figure and use the Export feature. I am at work and don't have the prog here, but I think it may be under the File menu. Then I think you have a window that comes up with every part for your figure, all of the figure must be selected. Then all you have to do in Bryce is under the File menu, select import object. Your figure will come in exactly as posed in poser. You can resize and move it around in the scene, but not really change the pose. I hope some that helped and made sense. Hopefully someone will come and give you a better detailed explaination. Happy renderings! :) Tammy


iamjuice420 ( ) posted Tue, 12 April 2005 at 2:40 PM

thanks tammy for the quick response..i'll give it a try to see how it works out....


Fugazi1968 ( ) posted Tue, 12 April 2005 at 4:16 PM

heya juice :) There is a handy program available at the daz site which helps you export a whole scene from Poser into Bryce 5. You can set up your figure and props in Poser, save them as normal. Then you import the pz3 into daz studio, and export the whole scene as an obj file. You can then import that file into Bryce. Have a look at Daz, I think the program is called Rubo Import. Take care John

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


dan whiteside ( ) posted Tue, 12 April 2005 at 7:25 PM

Attached Link: http://www.daz3d.com/shop.php?op=catmain&cat=130

I think that should be Turbo Importer :-)


weirdass ( ) posted Tue, 12 April 2005 at 10:25 PM

Attached Link: http://www.weirdass.net

file_219428.jpg

There are quite a few tuts to be found on this, including one that used to be at daz. Described below is a handy trick that I use in the comic strip What I do is first add in a prop box, scaled in the y dimension. I use this as a point of reference. When multiple .obj's are imported into bryce from different pose files, they will come in at wildly different sizes. The scaled box gives me a way to maintain a common size for the poser imports across multiple bryce scenes. Once within bryce, the .obj will have several different parts, and be called "obj group". Select it and then apply the various materials/transparency options to the various pieces (lashes, clothes, hair, etc.) Attached image shows you what I mean.

Mitch


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