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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 6:34 pm)



Subject: How do I conform an object to a character?


richardnovak77 ( ) posted Thu, 14 April 2005 at 12:15 AM · edited Sun, 03 November 2024 at 11:43 PM

I have a sleeve created. I want it to be on the guy's forearm no matter how he bends. Not dynamic-- just conforming. However, nothing I do seems to make this work. The object always stays where it starts out. Ideas?


kuroyume0161 ( ) posted Thu, 14 April 2005 at 1:05 AM

If it's a prop, parent it to the forearm. You cannot 'conform' props. If it's a figure, you'll need to set up conforming on that figure. Conforming has to do with 'binding' compatible rigs together. V3 clothes have the same rig structure as V3. When conformed, the clothes' rig now acts in concert with V3's. There is a keyword for this in the 'actor' section of the CR2 called 'conformingTarget'. Don't know how it'd be done within Poser, but you can always edit the CR2 file or use a third-party utility which supports this. Certain that those who know these utilities will post replies. :)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


AmbientShade ( ) posted Thu, 14 April 2005 at 1:16 AM

Is it a sleeve that you're eventually going to attach to a whole shirt? or is it like a bracer or gauntlet? Reason I ask is because if you're planning on making an entire shirt to attach your sleeve to, you need to finish making the shirt (with the other sleeve), then begin the process of making the entire mesh conformable. YOu have to first set up groups in the mesh that correspond to the body parts that the mesh is suppose to conform to. This can be done with UVMapper. E.D.



fls13 ( ) posted Thu, 14 April 2005 at 8:33 AM

It can also be done right in Poser with the grouping tool.


AmbientShade ( ) posted Thu, 14 April 2005 at 7:05 PM

true, but i find it much easier to do grouping in uvmapper, as you're working with a flat image as opposed to a 3d model, and you can color-code your groups, so you dont have to worry about accidentally leaving out some polys and not realizing it until later on. but, whichever method is easiest for the one doing it.... 8-) E.D.



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