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MarketPlace Showcase F.A.Q (Last Updated: 2024 Nov 24 5:00 pm)



Welcome to the MarketPlace Showcase Forum. The Showcase Forum and Gallery are intended for all commercial related postings by active Renderosity MarketPlace Vendors only. This is a highlight area where our membership is invited to review in greater detail the various art products, software and resource site subscriptions available for purchase in the Renderosity MarketPlace.


 



Subject: Bambi for Aiko 3


A_ ( ) posted Sat, 16 April 2005 at 5:21 AM · edited Sat, 20 July 2024 at 8:03 AM

Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=36634

file_221925.jpg

A_ brings you

~Bambi~
A custom character-texture set for Daz's Aiko 3.

Message edited on: 04/16/2005 05:24


A_ ( ) posted Sat, 16 April 2005 at 5:22 AM

file_221927.jpg

Bambi is a sweet and unique character. Her custom morph was created in Poser using magnets, with the intention to create a different look for Aiko 3. Her textures were partly hand painted in Photoshop as well as created using digital photographs. She comes with 2 different head maps, 2 different lashes trans maps, 5 eye colors and 2 eye reflection options. Her head and eyes Custom Morph Targets are distributed in this zip file in a blank cr2. You only need Aiko 3 LE to use this product - no need for the full figure.


A_ ( ) posted Sat, 16 April 2005 at 5:24 AM

Content Advisory! This message contains nudity

file_221928.jpg

So you get: ----------- - 1 Head Morph Target for Aiko 3. - 1 Left Eye Morph Target for Aiko 3. - 1 Right Eye Morph Target for Aiko 3. - 1 Blank Aiko 3 cr2 with Bambi cutom morphs in it. - 1 Body Texture Maps (3000X4000). - 2 Head Texture Maps (4000X2720). - 1 Teeth-Gums Texture Map (1024X1024). - 5 Eye Texture Maps (950X950). - 2 Left Eye Reflection Trans Maps (950X950). - 2 Right Eye Reflection Trans Maps (950X950). - 2 Trans Map for Lashes and Pubic Hair (1024X1024). - Corresponding MAT poses that allow you to mix and match the maps very easily.


Risika75 ( ) posted Sat, 16 April 2005 at 9:03 AM

Oooh such a sweet face! Looks awesome :D It will be going right into my cart :D Michelle


TamiL ( ) posted Sat, 16 April 2005 at 11:04 AM

ooh she's adorable!!! Have to get her


pokeydots ( ) posted Sat, 16 April 2005 at 3:51 PM

Just downloaded her! I love the face and the textures look awesome!

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


TamiL ( ) posted Sat, 16 April 2005 at 4:27 PM

file_221929.jpg

She is sooo adorable, I just had to do a quick pic!


A_ ( ) posted Sun, 17 April 2005 at 3:16 AM

oh, this is lovely, Tami, great job! :D


Lyne ( ) posted Sun, 17 April 2005 at 2:45 PM

So if you do have the full figure in use...do we have to use morph manager to move your new morphs to the full one?

Life Requires Assembly and we all know how THAT goes!


Lyne ( ) posted Sun, 17 April 2005 at 2:47 PM

OH.. went to store page.. MORPH TARGETS... so we assign the morphs to our figure ? (got confused when you said "blank cr2) er... sorry... but I do love this creation..that is why I am asking! :)

Life Requires Assembly and we all know how THAT goes!


TamiL ( ) posted Sun, 17 April 2005 at 3:15 PM

Lyne, you can use Morph Manager and transfer the morphs to the full Aiko. cr2. Its fast and painless and the only way for Daz Studio users to do this. Just remember to rename the new cr2!


A_ ( ) posted Mon, 18 April 2005 at 2:56 AM

Lyne, Tami is correct. Bambi's morph is distributed in a blank cr2 - that means that this is an Aiko 3 character with nothing but Bambi morphs on it. so if you want to use it with other morphs (such as expressions of the full morphs of Aiko 3), you need to transfer the morphs to a regular Aiko 3 cr2. you can do that using Morph Manager or you can use the "older" way of exporting morph targets, to which I have instructions in the ReadMe file for Bambi.


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