Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
Could you post an example of how you used the filters? I'm still struggling with filters/functions and appreciate examples.
Attached Link: http://www.graphique3d.republika.pl/
czarnyrobert has a page describing use of grayscale maps and filters to control Ecosystems on his website in the Scenes -> Silent Spring sectionMark
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://www.panthersxchange.com/DesignersXchange/DM/ParcelTrees.avi
Here's the result of some playing around I did, Ecosystem is fantastic but to get real use out of it it's worth experimenting with filters etc.A simple image of grey rectangles (ranging from black to white) allowed me to control the density, scale and colour of the tree model (yes its only ONE tree there). Where there are a high density of tree, I made them smaller & greener, and where there are less trees I made them larger & yellower. All driven by the underlying material's brightness. I had a real ball playing around with the filters, adjusting them & playing with the curves until I had something that looked pretty good.
The absolute blackest areas are driving the path texture, red bricks works well. I hid the eco terrain's black & white image by lowering it ever so slightly, allowing the grass & red brick terrain to show.
Imagine what's possible with multiple layers of materials, mixed intelligently and each having several objects to populate it. Complete auto-landscape generation ;) If you'd like to see an animation of it, try the link. Unfortunately it only seems to work with Quicktime right now, but I'll try & fix it.
Message edited on: 04/18/2005 06:12