Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
For your burnt vegetation, my advice is to make everything as you would normally, then eliminate leaves and other easily incinerated compunds. Then you will have to make some wicked textures, ideally some altitude-sensitive stuff, to seal the deal. For your clock, there are several models across the internet, but I've modelled a few and they are not a bit difficult. I see you've seen Kemal's awesome creation that he presented a few threads down. That was made in a Sub-d program called SILO. If you're gonna boolean model a clock, the overall body should be a conglomerate of tori and cylinders. Unless you're doing a digital clock, in which case I think you'll need to build the clock to your imagination but will probably make a terrain for the display. Hope this helps. MoonGoat
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hey i'm looking to make a scene with everything being dead. Like it has been burnt. Like trees/brushes/grasses rocks and a burnt ground? And do u know how to make a clock or a model of one?