Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Nothing specific to the material room. I just wanted to try something. Since I never played with P5, I am still getting to know the ins and outs of the material room and was wondering what could be animated.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Well I use the timeline to tweak everything from lights to morphs to poses to camea angles. I was hoping I could use the timeline to tweak settings in the material room too.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Hey Thanks, I used to love the shader tree in Raydream. It was quite elegant, and really not so different than the general idea of the material room. So I have been wanting to get back into layered effects like you would do in postwork. The material room is alot like Photoshop layers. Animating will save me alot of time in experimenting.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Attached Link: Thread (See post 5 for animated shader download)
You might be interested in post 5 of the linked thread. If you search the forum you should find a few threads on animated shaders. I know I've participated in a few.
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Thanks. I have been up all night sick from bad chicken. ack. :) Ihave been rolling through threads catching up on a year's worth of info and stuff. Fun Fun stuff. Thanks for the link. Funny I saw those little keys but never thought to ask what they were there for. hehe
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Yeah, I've always meant to try that. Only one parameter you need to animate as well. Now I think of it, Anton, if you're trying to fast track your understanding of shaders, you might want to download my shader pack from my free stuff. That has a lot of different types of shaders you can look at and a few notes on how they relate to render settings etc.
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Hey thanks for the offer. I don't like to look at people's settings. I have a quirt about insisting I figure things out myself. Thanks for the offer though. If I get really stuck I might take you up on your offer. Thanks Ajax
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Yes, I can understand that quirk. There are some things where the core principles are always the same though (like reflection and refraction). If you do change your mind, remember that the set is public domain and I've always hoped to see people post variants or derivatives of the shaders in it.
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Hey Ajax. Cann a Pz3 be erc'd? I have thought about it for awhile, but the 6 format is different. The idea is to hack the pz3, erc values, and parameters, load it and have it stay intact. My goal is to erc the parts of the material room
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
AFAIK, ERC won't work on material values, but I could be wrong. The code for shaders doesn't look like it would work with ERC, so I've never tried it. I haven't tried pz3s, but I assume anything you can do in a cr2 could also be done in a pz3. I know you can use ERC on light parameters or pretty much anything else that has a parameter dial. I usually work with F node in preference to using keyframe animation of materials (because keyframe animation isn't saved to the library when you save a material) so I haven't looked at what happens to the code in a keyframe animated material saved in a pz3. If there is anything resembling a parameter dial in the keyframe setup, then maybe ERC will work. My gut feeling is not.
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You you can use the same searchterm: AKmaterialroombookmark in the P6 forum there too. I haven't searched super deep yet though.
Message edited on: 05/01/2005 19:04
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
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Hi there, Before undergoing hours of experiments I wanted to ask if anyone already is aware on what can and cannot be animated in the material room. I don't mean loading an avi. What values, nodes, functions, etc can change along the timeline. Any info will save be hours of tedious trials. hehe. Thanks. Anton
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."
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