Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 20 11:31 am)
Visit the Carrara Gallery here.
Attached Link: http://www.digitalcarversguild.com
Scripting would be a nice addition to Carrara. The time consuming here would be applying the same shader to all the objects in your scene. But if you've not got it, check out Shader Ops from DCG; it has this function.Brian it might look about the same but would not give you the enviormental light model you'd be looking for by using AO: At SIGGRAPH 2002, technical directors from Industrial Light and Magic presented a technique they call ambient occlusion. Simple, but highly effective, ambient occlusion's been used for years at studios like BlueSky and ILM to achieve grounded realism, without the cost of full global illumination. Fancy name aside, ambient occlusion is simply a ratio of how much ambient light a surface point would be likely to receive. It simulates a huge dome light surrounding the entire scene. If a a surface point is under a foot or table, it will end up much darker than the top of someone's head or the tabletop. This can then be multiplied by various other surface attributes to achieve a subtle, but very powerful, lighting effect. mdc (lots of info on this over on xsi-base)
Attached Link: http://www-viz.tamu.edu/students/bmoyer/617/ambocc/
http://www.xsibase.com/science/rendering.php?detail=306 is a link to xsibase but check out the link first for the same article from Bob Moyer.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Is there a way to do an occlusion pass in Carrara 4? I looked in the manual and the only reference to occlusion was an "occlusion test". Somehow I don't think that's what I'm looking for. David