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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 18 7:39 am)



Subject: Poser 6 Python Script Idea


FyreSpiryt ( ) posted Wed, 27 April 2005 at 7:44 PM ยท edited Sat, 27 July 2024 at 10:24 PM

Perhaps not the best place for the request, but I think that a lot of people would be interested. In P6, Python can now manipulate nodes in the Shader tree. Pro Pack files still load up with the bump map plugged into the gradient_bump channel, which looks terrible when rendered. Could someone make a script/"wacro" that would move the bump map to the bump channel an assign either an appropriate or even better, a user-defined number to the bump value?


Ajax ( ) posted Thu, 28 April 2005 at 1:40 AM

I've been thinking that too. I'd take it on myself, but I'm snowed under just now. I wonder if Ockham has P6 yet. He could probably do it in a few minutes. It might be a good idea to post on the Poser Python forum.


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nruddock ( ) posted Thu, 28 April 2005 at 6:40 PM

I've got one almost done.
I had meant to post it last weekend, but didn't manage to.
Fingers crossed, I'll get a chance early next week.


nruddock ( ) posted Sun, 08 May 2005 at 8:12 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12390&Form.ShowMessage=2250166

See attached link for scripts.

Hopefully this is what you wanted.
Comments / bug reports in the Python forum please.


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