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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 7:53 am)



Subject: Black Surfaces?


MrRat ( ) posted Sat, 30 April 2005 at 2:06 PM ยท edited Sat, 18 January 2025 at 5:29 AM

file_229992.jpg

I'm creating a building in Shade to be used in Poser. But I'm having a problem with surfaces that appear to be built of the same material as black holes. Take a look at the horizonal pieces of the door in the attached picture.

There are 3 horizonal, uh, virtual 2x4s. The bottom one looks correct but the 2 above it won't take color. They appear to absorb all light, like a black hole. When I first noticed this I deleted the middle one, copied the bottom 2x4, in Shade, and drug it up to the middle. So the middle 2x4 is exactly the same as the bottom one except for vertical position.

What the heck is going on?

thanks for any enlightenment you can provide.


Tashar59 ( ) posted Sat, 30 April 2005 at 2:40 PM

If that is a render in poser, looks like you don't have it uv mapped or it's not mapped right. Use the grouping tool in poser to create new groups and/or material zones. That will fix it. UVMapper also works. I have not worked much with the UV's in Shade itself because I always map in UV Mapper. If you need to know how to use the grouping tool. Look up Geep. He has the best tutorial on it.


stewer ( ) posted Sat, 30 April 2005 at 2:40 PM

Attached Link: http://www.stewreo.de/poser/firefaq.html#8

Might be reversed normals, the standard PoserSurface shading relies on the normal direction. Try setting the Diffuse_Value to 0.0 and plug a diffuse node in the alternate_diffuse channel, see if this fixes it.


MrRat ( ) posted Sat, 30 April 2005 at 7:18 PM

Use the grouping tool in poser to create new groups and/or material zonesno, even re-grouped with materials applied it still appears black.

.

Try setting the Diffuse_Value to 0.0 and plug a diffuse node in the alternate_diffuse channel, see if this fixes it.

nope, that didn't help either

i appreciate the suggestions though


Tashar59 ( ) posted Sat, 30 April 2005 at 8:19 PM

If you have UV Mapper, you will find the problem. I do most of my modeling in Shade now and run across that quite often. Box map it to find the problem.


MrRat ( ) posted Mon, 02 May 2005 at 7:33 AM

***Box map it to find the problem.***what should i be looking for? nothing really jumps out at me


Tashar59 ( ) posted Mon, 02 May 2005 at 9:17 AM

How big is your file? If you send it to me I'll check it for you. IM me and I will see what can be done.


MrRat ( ) posted Tue, 03 May 2005 at 6:20 AM

so i load up the object to take one last look before i send it to you, and i can see that the normals are obviously reversed. i load it back up in shade and flip faces and it fixes the problem. i swear this was the first thing i looked for and could not see it before. and besides, how could it get reversed normals just by moving the object vertically? i must be going insane thanks for the help


Tashar59 ( ) posted Tue, 03 May 2005 at 9:58 AM

I get it with curved surfaces quite often. Mapper finds them fast and makes it easier to fix. That's just my way I guess. Good you figured it out. At least you will know what to look for next time.


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