Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
[[IS imageBasedLighting and AO always the smae thing?]]
No, you can have IBL without Ao and vise versa. Poser6 even includes lighting presets for IBL and IBL with AO.
{{IBL AO is connected to subsurface scattering?}}
No.
{{Does IBL AO work on things without special node setup.}}
Yes, it works just fine on a freshly loaded v3 with no textures or anything.
{{You have to enable raytrace to get shadows with IBL?}}
Hmmm... I don't think so, but I'm not sure.
Alric
Message edited on: 05/01/2005 03:11
Two excellent P6FAQs with many answers. http://www.rdnaland.com/P6FAQ/ http://www.fnproductions.net/graphics/tutorials/poser6/index.php Mazak
a light with IBL will not cast shadows, as there is actually no point from which the light is coming from within 3d space, you will not get shadows, turning on AO on a lightsource will create shadows in areas where the rays cast from the light bounce of surfaces close together, the close the surfaces, the darker it becomes.
TemplarGFX
3D Hobbyist since 1996
I use poser native units
"a light with IBL will not cast shadows" Sure you can. You need to use raytrace shadows on a diffuse IBL light, but it works. AO is also raytraced, but you don't need to have AO enabled. Enable raytrace shadows, and it works based on the direction of the diffuse IBL light icon in world space.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Message edited on: 05/01/2005 06:00
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
This (shadow issue) is very much related to a discussion I was having in an earlier thread, where the problem with casting depth map shadows (after deleting existing lights) was identified as being related to the fact that neither Poser 5 or Poser 6 default light sets include shadow cameras. It is indeed possible to render depth map shadows when using Diffuse IBL lighting (just like any other light?) if a shadow camera is present for the light. I'd love to hear some definitive clarification about whether the issue with Diffuse IBL being discussed here is specific to IBL, or is merely just another symptom of a more general problem that applies to all light sets without shadow cams. Surely after all this time CL must be aware that the default light sets in P5 are missing shadow cameras? If the ability to render depth map shadows is simply attainable by including shadow cameras with the light sets, then why have we all waiting so long for such a fix? Might there be more complex reasons why CL decided to (continue to) exclude shadow cams with the light sets in P6?
"It is indeed possible to render depth map shadows when using Diffuse IBL lighting (just like any other light?) if a shadow camera is present for the light." Yep, seems you're right about that, Caulbox. The solution is just to add your own light to the scene, change it to diffuse IBL, then add your IBL image to it in the material room manually. Then you can have shadow maps on that IBL with no AO.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
The solution is just to add your own light to the scene, change it to diffuse IBL, then add your IBL image to it in the material room manually. Then you can have shadow maps on that IBL with no AO.
Alternatively you can load a default P6 light over-the-top (to replace) an existing light that already has a shadow camera attached, which permits the light to render with depth map shadows enabled.
Attached Link: AO based dirt shaders
I see all of the original questions have been answered, but I notice a mention of AO based dirt shading, so here's a link to some info on that.
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AO is light position dependent. IBL is not IBL. So if you are using AO on an IBL light, you need to position that light correctly to get the right shadow look (eventhough that won't effect the IBL). I sitll haven't worked out the optimum AO light poition - but somewhere between the camera and the brightest light source seems a good starting point.
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Hi there, I have some basic questions if people could enlighten me and suck I would appreciate it. IS imageBasedLighting and AO always the smae thing? You have to enable raytrace to get shadows with IBL? IBL AO is connected to subsurface scattering? Does IBL AO work on things without special node setup. etc etc Any basic advice, wisdom, hints or tops would be appreciated. My Firefly rendering skills are still pretty rough. Regards, Anton
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."
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