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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Some basic IBL AO questions...............


byAnton ( ) posted Sun, 01 May 2005 at 1:56 AM · edited Wed, 25 December 2024 at 7:19 PM

Hi there, I have some basic questions if people could enlighten me and suck I would appreciate it. IS imageBasedLighting and AO always the smae thing? You have to enable raytrace to get shadows with IBL? IBL AO is connected to subsurface scattering? Does IBL AO work on things without special node setup. etc etc Any basic advice, wisdom, hints or tops would be appreciated. My Firefly rendering skills are still pretty rough. Regards, Anton

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


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byAnton ( ) posted Sun, 01 May 2005 at 1:57 AM

PS: info about polygon smoothing would be awesom too. Lol

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


EricJ ( ) posted Sun, 01 May 2005 at 3:10 AM · edited Sun, 01 May 2005 at 3:11 AM

[[IS imageBasedLighting and AO always the smae thing?]]

No, you can have IBL without Ao and vise versa. Poser6 even includes lighting presets for IBL and IBL with AO.

{{IBL AO is connected to subsurface scattering?}}

No.

{{Does IBL AO work on things without special node setup.}}

Yes, it works just fine on a freshly loaded v3 with no textures or anything.

{{You have to enable raytrace to get shadows with IBL?}}

Hmmm... I don't think so, but I'm not sure.

Alric

Message edited on: 05/01/2005 03:11


byAnton ( ) posted Sun, 01 May 2005 at 3:12 AM

So how do you get shadows without raytracing? I was unsuccessful

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


EricJ ( ) posted Sun, 01 May 2005 at 3:23 AM

{{ So how do you get shadows without raytracing? I was unsuccessful}} Well I did say I wasn't sure on that one. :) I didn't do anything special so I probably had raytracing on (I usually do). It's too late tonight but I'll try and remember to take a look at it tomorrow. Alric


EricJ ( ) posted Sun, 01 May 2005 at 3:26 AM

Regarding AO, I've found that the defualt AO strenght (0.7) usually produces a dirty, smudgy look to the figure. In most cases I've gotten better results by redusing the AO strength to around 0.3 Alric


EricJ ( ) posted Sun, 01 May 2005 at 3:33 AM

Well, the late night spelling errors are out in force I see. : I read another interesting AO trick over in Runtime DNA's Poser6 board. AO isn't limited to lights, you can apply AO to materials as well. This can be used to create a dirt in the corners type effect.


byAnton ( ) posted Sun, 01 May 2005 at 3:41 AM

Yeah I have been playing with that. Hadn't seen that post. Interesting

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


Mazak ( ) posted Sun, 01 May 2005 at 4:29 AM

Two excellent P6FAQs with many answers. http://www.rdnaland.com/P6FAQ/ http://www.fnproductions.net/graphics/tutorials/poser6/index.php Mazak

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templargfx ( ) posted Sun, 01 May 2005 at 5:33 AM

a light with IBL will not cast shadows, as there is actually no point from which the light is coming from within 3d space, you will not get shadows, turning on AO on a lightsource will create shadows in areas where the rays cast from the light bounce of surfaces close together, the close the surfaces, the darker it becomes.

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maxxxmodelz ( ) posted Sun, 01 May 2005 at 5:55 AM

"a light with IBL will not cast shadows" Sure you can. You need to use raytrace shadows on a diffuse IBL light, but it works. AO is also raytraced, but you don't need to have AO enabled. Enable raytrace shadows, and it works based on the direction of the diffuse IBL light icon in world space.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


maxxxmodelz ( ) posted Sun, 01 May 2005 at 5:58 AM · edited Sun, 01 May 2005 at 6:00 AM

file_230114.jpg

Here's an example of IBL with no AO at all. Just soft raytrace shadows enabled, with a blur radius of about 3.6, and shadow set to about 0.5.

Message edited on: 05/01/2005 06:00


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


byAnton ( ) posted Sun, 01 May 2005 at 6:15 AM

Cool. I will have to play more tonight. Thanks for the info.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


caulbox ( ) posted Sun, 01 May 2005 at 7:20 AM

This (shadow issue) is very much related to a discussion I was having in an earlier thread, where the problem with casting depth map shadows (after deleting existing lights) was identified as being related to the fact that neither Poser 5 or Poser 6 default light sets include shadow cameras. It is indeed possible to render depth map shadows when using Diffuse IBL lighting (just like any other light?) if a shadow camera is present for the light. I'd love to hear some definitive clarification about whether the issue with Diffuse IBL being discussed here is specific to IBL, or is merely just another symptom of a more general problem that applies to all light sets without shadow cams. Surely after all this time CL must be aware that the default light sets in P5 are missing shadow cameras? If the ability to render depth map shadows is simply attainable by including shadow cameras with the light sets, then why have we all waiting so long for such a fix? Might there be more complex reasons why CL decided to (continue to) exclude shadow cams with the light sets in P6?


maxxxmodelz ( ) posted Sun, 01 May 2005 at 8:09 AM

"It is indeed possible to render depth map shadows when using Diffuse IBL lighting (just like any other light?) if a shadow camera is present for the light." Yep, seems you're right about that, Caulbox. The solution is just to add your own light to the scene, change it to diffuse IBL, then add your IBL image to it in the material room manually. Then you can have shadow maps on that IBL with no AO.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


maxxxmodelz ( ) posted Sun, 01 May 2005 at 8:10 AM

file_230115.jpg

Here's a quick shot of a diffuse IBL with shadow map enabled. No AO.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


caulbox ( ) posted Sun, 01 May 2005 at 8:36 AM

The solution is just to add your own light to the scene, change it to diffuse IBL, then add your IBL image to it in the material room manually. Then you can have shadow maps on that IBL with no AO.

Alternatively you can load a default P6 light over-the-top (to replace) an existing light that already has a shadow camera attached, which permits the light to render with depth map shadows enabled.


Ajax ( ) posted Sun, 01 May 2005 at 9:12 AM

Attached Link: AO based dirt shaders

I see all of the original questions have been answered, but I notice a mention of AO based dirt shading, so here's a link to some info on that.


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face_off ( ) posted Sun, 01 May 2005 at 5:07 PM

AO is light position dependent. IBL is not IBL. So if you are using AO on an IBL light, you need to position that light correctly to get the right shadow look (eventhough that won't effect the IBL). I sitll haven't worked out the optimum AO light poition - but somewhere between the camera and the brightest light source seems a good starting point.

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byAnton ( ) posted Sun, 01 May 2005 at 5:15 PM

thanks!

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


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