Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Superb, many thanks! I have the original prop versions of these blocks; the new versions are first class.
Coppula eam se non posit acceptera jocularum.
so what exactly changed in the newer versions vs. the originals? I know they were enhanced...but what was enhanced? and thanks a whole lot for hosting...and a very special thanks to the creators for making this free ... they are a great product.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
"so what exactly changed in the newer versions vs. the originals?" Mesh changes: -Each block was reconvered to obj from the original lightwave versions. -The scale was adjusted so that each block is exactly 1 poser unit wide (makes arranging the prop versions easier). -A ground plane under each block was added. -Material names have been standardised so they are the same across all 100 blocks (or all 70 that have been made so far). -An extra layer of mesh was placed over the top of each window surface to allow creation of window lights in softward that doesn't have ambience or glow mapping (eg Poser 4) -There were minor fixes of mesh errors on a few blocks Poser Set Up: - Switching geometry city grid figures were introduced, so instead of loading blocks one at a time and having to arrange them, you can load a grid of blocks and change exactly which block displays in which position by changing the switching dials. This also means you can save your city layouts as poses, or if you feel lazy you can use poses created by others. -As with the previous release, prop versions of each figure are supplied. (I think they might have had internal geometry in the previous version though. This version has external geometry to save you hard drive space.) -MAT poses and layout poses are supplied for the figures. -Everything is available in P4, PP and P5 versions (this mostly just means the bump maps are set up correctly for each version, but there are some other shader and cr2 tweeks in the P5 version as well) I guess the key driver for all of this is to make the free blocks compatible with the commercial blocks. As of the release of this set, blocks 1 to 60 are all available and fully compatible with each other. As we get closer to block 100, I plan to release an integration kit that will allow you to put all the blocks you have in a single city grid figure, instead of having each figure access only 10 blocks. When that happens, having full compatibility across all the blocks will become more important.
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Ajax - has anyone ever set out the complete set of blocks and created a "Drive through Dystopia" animation?
Coppula eam se non posit acceptera jocularum.
Attached Link: Dystopia ecosystem in Vue 5 Infinite
Not as far as I know, (of course, Moe still has to build the last 30) but if you go to the e-on site there's a very cool flyover of a Vue Infinite "ecosystem" made with some of the blocks.
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Go mine already (thanks to a stroke of good fortune) - I just wish I had time to use it :-(
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Attached Link: Dystopia freebie blocks 11-20 are here!
I have just been informed that I used the wrong URL when I posted the new versions of Dystopia City Blocks 11-20 in Free Stuff. So to the 120 people who had already DL'ed the zip: please do so again - the files you got the first time were in fact blocks 1-10, so it's perfectly good stuff lol, but not what it advertised itself to be. Right now it's pending in Free Stuff, should be up later today, hopefully. That's what happens when you do stuff well after midnight, sigh.... And please remember people, I didn't make these fantastic props - I just host them. The creators are Moebius87, Ajax and billy-home, the same guys who make the EXCELLENT Dystopia products found in the marketPlace; Blocks 21-60, etc.