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Renderosity Forums / Carrara



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Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)

 

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Subject: Render Farms


brenthomer ( ) posted Thu, 08 February 2001 at 9:33 AM · edited Sun, 28 July 2024 at 6:06 PM

Are there any render farms that take Carrara? I would somehow bet that it would be hard to find one just b/c of the fact that I dont think Carrara supports distributed rendering. Maybe that would be a good plug in? Imagine a screen saver that would take carrara still info off the internet, render it, send it back, and repeat? That would be a neato plug-in :) I have a 900mhz computer just sitting here all night and I would gladly render peoples projects on it providing I could get some done myself. Lots of room for abuse, but lots of potential also.


ewinemiller ( ) posted Thu, 08 February 2001 at 10:53 AM

brent, I was actually thought about the same thing. I've got 4 machines at home that I could use. I had planned on charging something like a 500mhz PIII/ hr rate. I was going to sit down and benchmark my machines so that I would know that if the dual 800 rendered for X long, it was equivalent to rendering for Y long on a single 500 and then just charge a standard 500mhz/hr rate. Not sure how lucrative it might be, but it might be a way to pick up a few bucks if someone had a large project they needed rendered. Carrara doesn't support the network rendering, but you could certainly do it manually by stitching together the rendered frames. There was a guy who was working on a network renderer for Ray Dream, but RD/Carrara's unusual way of using COM made it harder than it really should be and I don't think he got anywhere with it. Eric Winemiller Digital Carvers Guild Freeware and commercial 3D extensions http://digitalcarversguild.com

Eric Winemiller
Digital Carvers Guild
Carrara and LightWave plug-ins


brenthomer ( ) posted Thu, 08 February 2001 at 11:00 AM

Well sign me up...about 5-10 times a year I plan on having some massive animations that need to be rendered for clients. PLUS if I knew about such services and could factor in the render cost before hand I could probably drum up even more 3d work.


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