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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: surprising result with pokethru during animation - good thing!


estherau ( ) posted Mon, 13 June 2005 at 4:40 AM · edited Thu, 15 August 2024 at 7:21 AM

file_254884.jpg

would u think this would work? the top is a prop made from codeofbushido karatem3 outfit changed to a prop using wardrobewizzard. the pants are conforming. i chose colide against mr freak and the pants. during the animating it looked like thetop was exploding but...

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estherau ( ) posted Mon, 13 June 2005 at 4:42 AM

file_254885.jpg

this was the end result! i thought poser couldn't do this - i mean handle poke through in the prop. love esther ps poser 6

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EnglishBob ( ) posted Mon, 13 June 2005 at 5:13 AM

I think this is normal behaviour - good isn't it? Poser should calculate the collisions to avoid poke-through on dynamic clothing. Sometimes it fails, and sometimes the intermediate steps look a bit scary; but it usually succeeds in the end. Situations where it might not are where the clothing is "pinched" between body parts, so that there's nowhere for it to go; and some clothing just doesn't seem to work in the cloth room, due I think to the way it's made. Looks as if his pants could do with the dynamic treatment too. :)


estherau ( ) posted Mon, 13 June 2005 at 5:16 AM

True about the pants but I don't want to push my luck. Well everyone said youcouldn't have poke through like that. That's amazing! I'm so happy about it. I'm trying some different poses. Oh and different pants. Love esther

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estherau ( ) posted Mon, 13 June 2005 at 5:41 AM

I always thought if the clothing looked so awfullypulled and stretched in the intermediate steps itg meant that the animation was failing. Love esther

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EnglishBob ( ) posted Mon, 13 June 2005 at 5:50 AM

Yes, I think I missed the point of your original question. Normally, if there was poke-through before you started the simulation, conventional wisdom would say that it wouldn't work. Conventional wisdom is sometimes wrong. :) In this case, I think the weirdness you see during the intermediate steps is the simulator sorting itself out. If the initial poke-through is too bad, it doesn't sort itself out and you get a failure. Just guesswork on my part, I haven't experimented enough to know the answer.


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