Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
I love magnets and am so glad to see cases where they get the attention they deserve. Great images and animations to all. Even if someone else ahs already tried something,it is so much fun to discover it yourself and usually leads to new ideas. You could use this on ksin too like a first punching a face and the skin mushed in.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
I love magnets and am so glad to see cases where they get the attention they deserve. Great images and animations to all. Even if someone else ahs already tried something,it is so much fun to discover it yourself and usually leads to new ideas. You could use this on ksin too like a first punching a face and the skin mushed in. Or finger tips sqeezing something.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
I love magnets and am so glad to see cases where they get the attention they deserve. Great images and animations to all. Even if someone else ahs already tried something,it is so much fun to discover it yourself and usually leads to new ideas. You could use this on ksin too like a first punching a face and the skin mushed in. Or finger tips sqeezing something.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
BIG DOT oh ... in p5 and 6 this can be done with displacment mapping as well...although not even as dynamic as you require a displacement map for each position, which will not work for animation...not too bad for still image.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Ziggie, I'd love to see a tutorial on how you accomplished this. Scripts are nice, but I also like to know how to do things "manually", so that I understand the concept/principal behind it. Pressing buttons isn't enough for me; I need to know "how" the task is accomplished.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
"You don't have to be mad to use Poser... but it helps"
Have you got any squeacky mattress sound FX?
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
I think we all agree that a tutorial on this would be a wonderful addition. I, at least, am excited about the prospects, but have avoided the magnets window like the plague for lack of useful instructional documentation. Then again, I've also avoided doing renders that involve 'soft' surfaces, because they just don't look REAL. W00t! :D
Outstanding Ziggie. I tried to do this a couple of years ago using magnets on the fingers to create a hand crushing a can effect. The key which I never figured out was the idea of having a parented magnet effect another figure/object. As Igor says in the AFLAC commercial, Genius! Please complete the magneted figure. This will create a whole new world of possibilities, especialy for Poser 4/PP.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
"You don't have to be mad to use Poser... but it helps"
Unfortunately... although I understand the priciple behind all this... it's full/proper implemtation is beyond me.
One of the biggest drawbacks is, that as far as I know a mag zone can only be a spheroid shape. If the zone could be altered to any shape it would be great.
What is really needed is a way to make a mag zone the same shape as a prop or figure part so that it could be offset by an equal distance all around the prop or figure part.
I have always felt it a great shame that figures/props don't have 'spongeability'.
I am sure it must be possible somehow... with magnets... collision detection, etc.
What we need are figures where for example... if another figures hand was squeezed around the arm... the arm would deform accordingly. Also... if a figure came into contact with any prop it would aslo deform as in real life.
Electronic Frontier and other Figure Creators please take note, and... MAKE IT SO...! :-)
ziggie
Message edited on: 06/14/2005 08:49
"You don't have to be mad to use Poser... but it helps"
AMEN! (you preach it, bro!)
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
Excellent. And more intriguing for me, since I'm gradually moving over to using DAZ|Studio more than Poser, and it's now fairly certain D|S will have a Poser-like-but-more-flexible magnet system either with v1.0 release, or as an early plugin. Which means I'll be able to set up something like this! =)
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1646678
Here's the link to Dr. Geep's Magnet tutorial... -jjsempAttached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1956486
...and this is another Dr. Geep magnet tutorial! -jjsempDr. Geep has a magnetic personality!
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
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