Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 9:18 am)
Yes, I have used a rope for a horse halter. When the horse moves around the rope moves natural.
Rope is constrained to the halter and bent over a torus while clothifying.
Also reins on a bridle. constrained to the bridle and hanging over the lower neck of horse. Moves natural when horse moves.
Both works great!
I created the rope and reins in Wings3D.
Can't show animations right now because I'm on my way to the air port.
Both rope and chains present problems for clothifying.
The problems I have come across are as follows:
Rope are essentialy cylinders. Since the cloth room expects to be working with fabric (thin stuff) the rope tends to collapse much like an empty fire-hose. (Now there's a thought - empty fire-hoses could could be clothified easily, just constrain the ends to the nozzle and the hydrant... but I digress...) Beware cloth/cloth collisions (can cause cloth room to hang/go haywire if they get too complex).
Chains are another matter.
They have the same problem as ropes, but applied to each link in the chain. I haven't tried this, but it "should" be possible to get around this by creating a thin strap that runs the length of the chain, creating a new object which includes both strap an chain, grouping all the links and making them "rigid decorated", and texturing the strap to be totally transparent. Oh, and making the strap totally non-elastic.
Sorry about the verbose response - I was thinking as I typed (well I call it thinking anyway). I may have a go at the "chains" thing myself when I get a bit of time to spare..:-)
Hope this helps..
Cheers,
Diolma
(Edited 'cos of obvious typos and other blunders. I probably missed some other blunders..)
Message edited on: 06/21/2005 17:10
"Slightly off subject, I tried using easypose chains in P5, and it really didn't work very well." What was the problem?
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Hello Ajax: It's not intended as a slight on your many products. I tried the freebie "EP Tube" and one of your commercial products I believe. The "node" dials affecting the entire character never made an appearance. I could only adjust a single segment at a time. I use Poser5. I didn't fully investigate the problem, just chalked it up to "works for some, but not for me." I was hoping to create a perfect cantilevered curve between two unique X,Y,Z points, like a chain hanging between two uneven surfaces. Sounds easy, but I could never get the knack. Cheers
Catenary curve is a pain. I don't think any easy-pose item has been written with that function (I could be wrong here). I've looked at the common mathematical abstractions -- including one by Thomas Jefferson -- but they are mighty complicated. So using cloth, which does have weight, could be the easiest way to simulate the effect.
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I wish I could figure out how to port it to Mac. What about those PC emulator things? Do they work?
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No I haven't thought about Java...Lot of bad experiences with it (crashity crash crash crash). Might be worth looking into though.
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Guess it depends on how long ago you tried it.
There are some good tools (no more hand coded GUIs) and a lot of useful open source libraries available.
Interesting examples are Art of Illusion, Arbaro and Netbeans
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Seeing a recent post about chains reminded me of a question I've had in the back of my head. Has anyone ever made a chain / ropes prop that works as P5 /P6 dynamic cloth? In other words, you could constrain both ends of a rope and let the dynamic cloth room create you that perfect cantilever curve. Slightly off subject, I tried using easypose chains in P5, and it really didn't work very well. Cheers