Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon
Poser - OFFICIAL F.A.Q (Last Updated: 2026 Mar 05 8:06 pm)
I think it is the hip that determines the center, if there is no hip it is item that is the first child of the BODY. That part should have x,y and z transitions settings, which should move the entire item around, if you were to make a note of the settings you use you could put them in the CR2 with a text editor, as an init value for that channel. I think this is how it works, anyway!
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I'm working with an article of clothing which doesn't fit the character very well, with the character's body poking out through the clothing. Now, I can make body parts invisible, create transmaps, etc to make the clothing fit. However, I've also determined that if I can just move the clothing forward a bit on the Z-axis, it fits much more cleanly and requires fewer such adjustments. My question is: how exactly does Poser determine where the center point is when you Conform a figure? I've been playing around with a text editor in the cr2 of the cloting, adjusting the BODY->channels->zOffset->initValue and staticValue, as well as the BODY->origin coordinates, but these seem to have no effect. After changing them, when I Conform the clothing to my figure it moves to the exact same place it always did. BODY->origin seems like the correct value to be adjusting (that corresponds to the "center" coordinates in the Joint Editor), but changing it seems to have no effect. So how does Poser know where the center point of the figure is? I'm on a Macintosh, so there is no .rsr file to delete. The resource fork of the cr2 file only stores the thumbnail image, there is no obvious place for it to be stashing an origin point. Where can it be?