Thu, Nov 14, 12:51 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)



Subject: Moving Don's Eyes


Rothrock ( ) posted Sun, 03 July 2005 at 2:23 PM ยท edited Sat, 10 August 2024 at 1:25 AM

I was playing with the face room to change Don into a different looking kind of guy. I made the eyes a bit bigger and a couple of other things. Now his eyeballs don't meet up with his eyelids. I've tried adjusting all kinds of settings for the eye, but I can''t seem to match them back up. If it meets in the middle, the outside corner has a gap. If the front matches, eyball is poking out the bridge of his nose. Is there an easy trick for this? Or do I just have to really work those dials until I get it? Thanks.


bjbrown ( ) posted Sun, 03 July 2005 at 2:28 PM

Have you tried scaling the eyeballs? You should be able to deform them the same way you can deform a face.


Rothrock ( ) posted Sun, 03 July 2005 at 3:04 PM

Yes. over all scale, x-y-z-scale, x-y-z-trans, up-down, side-side. Everytime I think I've got one gap or poke out fixed, I end up making another one in a different part of the eye. There isn't some trick to help with this? I've spent more than an hour just trying to line up the eye. It seems people must have found some way to do this easier.


Little_Dragon ( ) posted Sun, 03 July 2005 at 5:00 PM

There isn't some trick to help with this? Magnets on the eyesockets. It's really no different than eliminating pokethrough on clothing.



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.