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Bryce F.A.Q (Last Updated: 2024 Nov 26 10:16 am)

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Subject: "How To" Opinions


markostimpy ( ) posted Tue, 19 July 2005 at 11:25 PM · edited Wed, 14 August 2024 at 11:59 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=977487&Start=1&Artist=Rochr&ByArtist=Yes

I am trying to get a better grasp on how to make scenes in Bryce (or any other program), have a sense of grandness. All my scenes are 3 dimensional, but lack that feel of being huge. Many artists have that feel to their work (i.e. rochr, max, wenger). A link to one of rochr's pieces illustrates the feel I speak of. Any opinions on how to acheive this kind of spaciousness?

BTW - input from the master himself (rochr) would be deeply appeciated.

Mark S. Popham

markostimpy@gmail.com


Erlik ( ) posted Wed, 20 July 2005 at 1:28 AM

Switch to camera view. Compose the scene. Now go to a side view and select everything, including the camera. Group it. Now scale the group way, WAY up. Like a thousand times or even more. You'll see a serious increase in fog and haze. Adjust haze untill it gives an illusion of normal distance. Blend With Sun and Color Perspective should also help. Another thing you can do is increase the scale of procedural textures. When you view objects in distance, you don't see every little crack and imperfection, right? Also, note that Rochr used a sky photo in the background. Bryce clouds have a maximum height they will go up to, which might hamper that feeling of spaciousness, although you can combine them with a photo (see my After the Rain).

-- erlik


Rochr ( ) posted Wed, 20 July 2005 at 5:45 AM

file_273395.jpg

Erlik have made some very good points above, and especially the part with faded textures is good to keep in mind. "Solar Phenomenon" is pretty straight forward, where i simply built away from the cam, until the point where you can mask the rest with the horizon. (see attached image) As it looks now, the scale of the thing is achieved thanks to the clouds. To avoid the clean cut with the horizon, use a 2D-tool, and a thick bright line with an amount of gaussian blur. Play around with the opacity so that the sky and structures blend together. You can also try adding a few blurred radials where the main light source is located. In retrospect, i couldve used some blurred objects in the foreground, very close to the cam and increase the depth/scale even more. Try using something people can relate to, a lifeform, wires, a balcony etc.

Rudolf Herczog
Digital Artist
www.rochr.com


Erlik ( ) posted Wed, 20 July 2005 at 6:17 AM

One point that's kinda obvious but it happens that people overlook it. I know I have a couple of times. :-) marko, see how Rochr's scene is lit? From the left. The photo is in agreement with it. The sun is somewhere on the left side of the scene.

-- erlik


TheBryster ( ) posted Wed, 20 July 2005 at 7:40 AM
Forum Moderator

LOL...I'm beginning to hate Rochr's scenes...they make my skills seems so inadequate......;-(

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All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


Gog ( ) posted Wed, 20 July 2005 at 7:50 AM

LOL, and Rudy always makes it sound so easy.....

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


markostimpy ( ) posted Wed, 20 July 2005 at 8:05 AM

I was looking at the art that is in the video game "God of War" on PS2, and was blown away by the sense of space involved. That and looking at Rudy's scenes makes me want to make my stuff "large" as well.

Mark S. Popham

markostimpy@gmail.com


Rochr ( ) posted Wed, 20 July 2005 at 8:40 AM

file_273397.jpg

Not entirely what you were asking for Marco, but heres what i was talking about before, regarding the horizon. An easy way to blend a scene with a background sky.

Rudolf Herczog
Digital Artist
www.rochr.com


Rochr ( ) posted Wed, 20 July 2005 at 8:41 AM

file_273399.jpg

...and the last part.

Rudolf Herczog
Digital Artist
www.rochr.com


RodsArt ( ) posted Wed, 20 July 2005 at 8:59 AM

Nice insight Rudy. Thanks.

___
Ockham's razor- It's that simple


Sans2012 ( ) posted Wed, 20 July 2005 at 10:33 AM

Excellent technique there! Thanks for the tut Rudy!

I never intended to make art.


Sans2012 ( ) posted Wed, 20 July 2005 at 10:37 AM

Hey Rudy, Is that layer mask giving the impression of cloud shadows on ground? Cheers!

I never intended to make art.


Gog ( ) posted Wed, 20 July 2005 at 10:50 AM

I said Rudy always makes it look so easy, never comes out quite the same when I try!

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


Rochr ( ) posted Wed, 20 July 2005 at 4:23 PM

Sans2012. Thats the part where the lines are partially erased with the gradient tool. The lines should gradually get darker the further away from the light source they get.

Rudolf Herczog
Digital Artist
www.rochr.com


Sans2012 ( ) posted Wed, 20 July 2005 at 4:26 PM

Oh, now I got it:) Cheers!

I never intended to make art.


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