Sun, Feb 2, 2:59 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)



Subject: Testing Poser 6 on AMD X2 4800+


CorwinRathe ( ) posted Sat, 23 July 2005 at 10:11 PM ยท edited Sat, 01 February 2025 at 7:40 PM

Oddly enough, those out of memory errors have gone away thus far with this new cpu. I have the same amount of RAM I had before (2 gigs). I was able to render a 1536x2048 pixel images with the following settings with no out of memory errors.

Cast Shadows - Turned on
Raytracing - Turned on
Smooth polygons - Turned on
Remove backfacing polys - Turned on
Use Displacement maps - Tuened on
Raytrace bounces - 5
Min shading rate - 0
Pixel Samples - 5
Max Texture Size - 4096
Max Bucket Size - 64

Here's the link to the image I rendered: http://www.renderosity.com/viewed.ez?galleryid=1008231&Start=1&Artist=CorwinRathe&ByArtist=Yes

I'm suprised this CPU fixed this problem. It must not be a memory problem. It must be more related to the CPU even though you get a out of memory. Kind of stumped on this one. I normally have to turn bucket sizes and texture sizes on this size of render way down to be able to render. I didn't think Poser 6 was multithreaded but this CPU definately speeds things up quite a bit. Tested render times in Bryce which I know isn't mutlithreaded and there was almost no deference in rendering speeds from my old FX-53 times

Total render time was roughly 20 minutes, I think. Going to try a few more tests. Is there any standard Poser scene out there for benchmarking purposes?


Dale B ( ) posted Sun, 24 July 2005 at 6:23 AM

Hmmmm..... Now =that= is interesting.... 'Poser' itself isn't multithreaded, but isn't the current incarnation of the Firefly renderer? That could be the root of that particular bug. A second thread capped off, but like a good thread, it drops a memory pointer into the render every time whatever resource or function trapped there is called; a few hundred unanswered calls would take up a lot of RAM... Jim Burton did a quick scene with Ingenue Vickie and a mirror set up to add reflections and raytracing load to P5 as a quick test how fast a system could render it. A forum search should turn up the link. There needs to be a few more people with different configs testing with X2's and getting the same results, but it sounds as if this might be significant....


bluecity ( ) posted Mon, 25 July 2005 at 12:24 AM

I just my new Athlon X2 system (X2 4600+, GF 6800, 2 GB, RAID) so I'm really curious how it works out for others. I had my box configured with Windows 64, not sure if Windows 64 would have much benefit for Poser (or anything else), but it is supposed to support the dual cores better and help memory intensive apps (if you can believe the marketing). I'm still amazed at the raw power of this chip; I just ran Doom 3 at ultra high quality and had Poser render a full frame animation at the same time. Didn't drop a frame! Amazing...


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.