Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
AHA! OK, here's what I did. First, I launched DAZ Studio from Bryce 5.5. I then loaded the skeleton and, though I can't tell from the preview, I think I assigned the texture. The Bryce button you were talking about appeared when launching from Bryce, so that was cool. Now I'm rendering to see if the texture ported over, too. It doesn't seem to have worked. >8-( Got the skeleton automatically, but the texture didn't come with it.
All I can figure is there are one of two things happening: 1. Texture doesn't port over or, 2. I'm somehow not assigning textures properly from within DAZ Studio. Do these seem like reasonable assertions? We can eliminate No. 1 if you or anyone else has had no difficulties getting textures AND model to port from DAZ Studio in the past.
I imported the Skeleton into Bryce from D|S when I first bought it (whenever the new version came out, plus a few days). The only problem I had was killing my computer because the resolution of the texture was so high. Unfortunately I'm rendering at the moment, but it can be done (I just can't remember how).
Come visit us at RenderGods.
Ignore the shooty dog thing.
Try this: Open the Sufaces pane from the top Windows menu. Click the button at the top of this window and hit the "plus" (+) icon next to the Skeleton to open it's hierarchy. Select a body part. This will show the Diffuse color and if a tex map is applied it'll show up in the 2nd button. If it says "none", click it and apply the tex map. If the tex map is there and not getting to Bryce it's a bug. To add a bump map, select the Advanced tab and scroll down to the bump map section.
That's an annoying habit that DAZ has. They do the same thing with Vicki and Micky (fortunately I got them free =P); I wish that they would just either include the textures as part of the package, or else show the demo pix without textures. Obviously including them as part of the package is the best way to go of these two choices, but either way I think that the sales would go down. Still, it's better than effectively lying by implication to their customers. =(
The conforming skeleton is what you would use in Poser4/Pro-Pack if you wanted to put the skeletons inside Mike/Vicki 3. You would load M/V3 and then the skeleton and conform it to the figure like you would with clothing. The rings are helper rings in Poser/DAZ Studio to help you see where body parts are when posing. There should be MAT poses to turn them off in the same folder as the texture MAT poses. Apply the Transparent MAT pose when you have finished posing the skeleton to make the rings invisible.
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Hi, all. I've already posted this to the DAZ Studio forum, but I have no frame of reference to how well my plea for help will be received there, and I'm more familiar with the crew here. So I hope you don't mind me posting in both places. I'm at a standstill with the DAZ skeleton. I've gotten it to load in D|S, and I've managed to find the textures, but that's as far as I've gotten. My goal, obviously, is to get the skeleton posed and those fantastic textures assigned, either on the front end or in Bryce. I don't know how to go about this. Anyone with experience in getting Skeleton to Bryce? I did, incidentally, try to render using 3delight within DAZ, and the textures didn't show up, which didn't surprise me too much, knowing that with Renderman renderers you have to use a shader called supertexmap, normally, to use bitmap texture. Are these even bitmap textures? Is there a way to do what I'm needing? Am I making any sense at all??? Thanks for your time and any assistance anyone may render.