Forum Moderators: Staff
Poser Python Scripting F.A.Q (Last Updated: 2024 Dec 02 3:16 pm)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hiya
According to the manual, the WorldMatrix call for an actor returns the final complete matrix which transforms the geometry from it's original model space to its final world space.
So, if I load a figure (V3), and zero the figure in the Joint Editor, then I would expect WorldMatrix to return an identity matrix for all actors. This is not the case. For example, a zero'd V3 returns a non-identity WorldMatrix, and WorldQuaternion for her chest. However, the chest actor is in the smae position/rotation as V3 obj file - so should need rotating or transforming. So either my interpretation of the WorldMatrix call is incorrect, or it is not working as per the manual.
Has anyone used this function? Any light you can throw on this issue?
Message edited on: 07/25/2005 21:26
Creator of PoserPhysics
Creator of OctaneRender for Poser
Blog
Facebook