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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: "Alpha planes" ,animations and chromakey.


mrsparky ( ) posted Thu, 28 July 2005 at 7:17 PM ยท edited Sun, 21 July 2024 at 5:26 PM

file_276581.jpg

I know some of these ideas aint exactly new. But when I tried to find info on creating planes I couldnt locate any particularly in relation to animation. So heres my attempt an a tutorial. 1. Get your background video or picture. You won't need Photoshop, layers or anything fancy for the 1st few stages. If making a video, extract the first frame and save it as a .bmp. Don't use .jpgs because of compression and the edges can get feathered. This image MUST be exactly the same size as the video or the background picture. We'll call this "Background Image" for clarification. 2. Using a copy of "Background Image". Cut away the image leaving only the areas the figure will go behind. It's also important that the areas you want to be invisible are black. NOT any other colour, or this won't work. We'll call this image "Foreground Image". 3. Once again, you'll need to duplicate an image. This time it's "Foreground Image". Make all the non black areas white. Just be careful when editing you don't lose any detail, as this is the "mask" for the transmap/alpha plane. Call this picture "Foreground Transmap" 4. Load up Poser. Load the background image: .File -> Import -> Background Picture. For Use the file in stage 1: "Background Image". Or if you use a background figure or prop, add "Background Image" to that. For video use File ->Import AVI as the background. 5. Add your figures, props and lights now. If using Global or IBL Lighting, don't add it at this stage because you'll be making some test renders. Plus if you like to change the camera focal do it now, otherwise you may have to repeat some of the next few stages. It's also a good idea to add your camera to the library, in case it gets moved by accident. When making a walk path modify it, so the figure goes behind the "real world" object. (like the orange dot on the image). Don't forget to save at this point. In case you need to revert. 6. Go to the props library and load the One Sided Square. You'll have to re-scale it sometimes by a range of 500-700%. It will look odd but don't worry. Don't re-colour this prop as you'll be adding a material. 7. Bring up the Materials dialogue box for the one sided square. Set the following: Object Color = White Highlight Color = Black Ambient Color = Black Reflective Color = White Highlight Size = 90% Transparency Min = ZERO Transparency Max = 100% Transparency Falloff = ZERO Texture Map = (for this example) = Foreground Image.bmp Transparency map = Foreground Transmap.bmp OK these settings. 8. The square will now partially disappear. Dependant on your document display style, you may see a semi-transparent effect like black dots over the image. This is normal. Don't panic! Do a quick render. Most likely you'll see that that things don't match up, The picture of the "Foreground Image" will be floating in the wrong place, too wide or too not tall enough. This is easy to fix, but it needs a little patience and you'll be using the Parameter dial for the square to do this. If you can't see the dial click: Window->Parameter Dials. Adjust the scale, X (left/right), Y (up/down) and Z trans(front/rear). As there are no exact values, you'll have to experiment with the dials and making test renders until things line up. You can gauge the location a little better by using the materials dialogue and adjusting the transparency Max settings to around 50%. To get around a feathering effect that can occur with 'alpha planes'. Make the square look slightly larger, only a few pixels, so it overlaps the actual object on the background image. 9. Once you have everything lined up correctly, remember to set the Transparency Max back to 100% and create your movie. You'll see that figure(s) can now walk behind things. ------------------------------------------------------------ Chromakey Overlays ------------------------------------------------------------ 10. It's also possible to use this technique to create an overlay for use in other packages that allow chromakey, such as Adobe Premiere, some versions of Roxio VideoWave or Pinnacle Studio. Replace a "Foreground Image" in stage 2 like the one shown in the large image. Basically a green silhouette with absolutely no detail. Keep the transmap as in stage 3 and follow the stages as before. 11. After making a movie, you'll see this. It's not perfect as you'll see a rough outline. I've not tried but I suspect some experimentation and manipulation of the green colour anti-aliasing and may help resolve some this. Plus if your software allows you to set the "chroma" tolerance levels you may be to fix it this way.

Pinky - you left the lens cap of your mind on again.



xantor ( ) posted Fri, 29 July 2005 at 11:33 AM

I had a similar idea, it is similar to animation techniques used by the fleischer brothers and disney to make their cartoons more 3 dimensional. The fleischer brothers used it in a cartoon called popeye the sailor meets sinbad the sailor.


shedofjoy ( ) posted Fri, 29 July 2005 at 6:43 PM

Ok im saving this one... very usefull

Getting old and still making "art" without soiling myself, now that's success.


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