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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 2:22 am)



Subject: problems saving a pose from a BVH file


zulu9812 ( ) posted Sun, 07 August 2005 at 10:03 AM ยท edited Tue, 07 January 2025 at 3:22 AM

Okay, I imported the BVH file into Poser. The BVH file alters the position of the actor in relation to the universe, so I translated the figure back into the position I wanted him in. I also tweaked his body parts a bit (oo-err!) in order to finalise the pose. I save the the pose into the library, first without bothering to select subsets. When I subsequently apply that pose in a fresh poser scene, the figure's position in the universe is altered: it ends up in the same position as the figure when I'd previously applied the BVH, and I have to apply the same translations to get in into the correct spot. This is rather annoying, and I've tried saving that pose with various subsets and with and without morph channels. Can anyone help?


raven ( ) posted Sun, 07 August 2005 at 10:57 AM

When you translate the figure back to where you want him, use the Hip to translate, not Body. That way your pose will save where you want it to. The Body channel doesn't contain translation info when used in poses, so always translate via the Hip.



zulu9812 ( ) posted Sun, 07 August 2005 at 11:24 AM

aah! thank you!


lesbentley ( ) posted Sun, 07 August 2005 at 12:09 PM

Yes, Poser does not save pose data for the BODY actor. You can use the free 'MAT pose Edit' to make a pz2 that does contain pose data for the BODY, or just impliment the translation in the hip as sujested by raven (probably best in this instance).


zulu9812 ( ) posted Mon, 08 August 2005 at 4:36 AM

Unfortunately, none of this is working. Seriously, there has got to be a way of saving a pose independent of the figure's position in the universe. It's driving me up the wall


nickedshield ( ) posted Mon, 08 August 2005 at 10:34 AM

zulu, you might give this a try; The biggest problem I've found saving a BVH pose is it's associated with the Posing Camera and has to be re-associated to the Main Camera, so.. With your pose displayed, zero the x,y and z translation dials then swith to the Main Camera. You may have to look for the figure..use the camera.Once found save it in the Pose Library. When I did this this I had the Hip selected and saved everything except the Morphs. When I tested the pose on a new scene and figure I wound up with the original hip translations, easy to correct...zero them out then I selected the Body, unchecked the Universe when I saved again no Morphs, overwritng the previous saved version. Now it appears to work. This may not be the most efficient method but it might give you a starting point.

I must remember to remember what it was I had to remember.


zulu9812 ( ) posted Mon, 08 August 2005 at 4:27 PM

thanks nickedshield - that worked a treat :)


nickedshield ( ) posted Mon, 08 August 2005 at 4:45 PM

Glad you were able to decipher my rambling:)

I must remember to remember what it was I had to remember.


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