Tue, Feb 4, 3:50 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: cloth problems


whoopy2k ( ) posted Mon, 08 August 2005 at 2:33 PM · edited Thu, 01 August 2024 at 5:09 AM

Hey, hopefully quick question about using dynamic clothing. I'm playing with it for the first time. I'm starting with the basics, just trying to get the hang of dropping cloth objects to the floor with drape. I've been able to do this with several items including the primitive cloth plane, the DAZ V3 brief panties, etc. I'm playing with some conforming clothing which I've exported as an .OBJ and reimported as a prop which I can clothify. This worked great for several pieces of clothing, but sometimes I notice a strange tearing effect. As you can see in the two attached images (the first is the un-draped cloth prop, the second is the draped prop on the ground) the prop is tearing at the seams. I tried checking the "weld" checkbox when I exported, but that doesn't seem to help. Any idea why some converted cloth props would "tear" like this and other wouldn't? All the cloth settings are the same for this prop as they were for several other converted props that didn't have the same problem. I'm using the PhilC knickers in the attached images. Any help would be great!


whoopy2k ( ) posted Mon, 08 August 2005 at 2:34 PM

file_281842.jpg

un draped


whoopy2k ( ) posted Mon, 08 August 2005 at 2:35 PM

file_281843.jpg

draped with tears


nickedshield ( ) posted Mon, 08 August 2005 at 4:35 PM · edited Mon, 08 August 2005 at 4:35 PM

What you should have is a restraining/constraining group at the top of the hip in order to keep the shorts from falling down.

Message edited on: 08/08/2005 16:35

I must remember to remember what it was I had to remember.


svdl ( ) posted Mon, 08 August 2005 at 4:42 PM

Are those knickers based on a double-sided mesh? Looks like it, judging from your top image. Double-sided meshes play havoc with the cloth room. You can make it single-sided by exporting it as OBJ, reimporting it (so it is one actor), and use the Grouping tool in hidden line mode to only select the polygons that face outward. Spawn a prop from your selection, and use that one in the cloth room. Oh, and assigning the vertices of the waistband to the constrained group is a good idea too.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.