Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
Are those knickers based on a double-sided mesh? Looks like it, judging from your top image. Double-sided meshes play havoc with the cloth room. You can make it single-sided by exporting it as OBJ, reimporting it (so it is one actor), and use the Grouping tool in hidden line mode to only select the polygons that face outward. Spawn a prop from your selection, and use that one in the cloth room. Oh, and assigning the vertices of the waistband to the constrained group is a good idea too.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
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Hey, hopefully quick question about using dynamic clothing. I'm playing with it for the first time. I'm starting with the basics, just trying to get the hang of dropping cloth objects to the floor with drape. I've been able to do this with several items including the primitive cloth plane, the DAZ V3 brief panties, etc. I'm playing with some conforming clothing which I've exported as an .OBJ and reimported as a prop which I can clothify. This worked great for several pieces of clothing, but sometimes I notice a strange tearing effect. As you can see in the two attached images (the first is the un-draped cloth prop, the second is the draped prop on the ground) the prop is tearing at the seams. I tried checking the "weld" checkbox when I exported, but that doesn't seem to help. Any idea why some converted cloth props would "tear" like this and other wouldn't? All the cloth settings are the same for this prop as they were for several other converted props that didn't have the same problem. I'm using the PhilC knickers in the attached images. Any help would be great!