Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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I can answer my own question now. Feel like a big boy. Groups, I just needed to put the fly into a group, the AG objects, etc. No need to make one vertex object unless I want to animate with bones. In a group, they move. The group is also my solution to multiple instances of boned and animated characters in a scene. I have a need to animate geese flying in a v-formation. I make one goose, boned, animated with a very long repeated flight, wings flapping, head bobbing, mouth, feet, etc. save it. Then load it in another scene, it comes in grouped, I delete the light and camera, then just move the GROUP around. I can do this for as many geese as I need. Just keep importing the one goose, move it around as a group, play with the tweener if I need a different look - timing. Is this how everyone else does it? : )
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