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Vue F.A.Q (Last Updated: 2024 Nov 30 5:12 am)
I am afraid you won't be able to import your objects into Vue without some work on the materials. Vue understands the geometry and basic materials of 3ds objects, but it doesn't understand more complex shaders from Max.
You can "bake" your textures within Max, before exporting...it's the only way to export "program specific" textures between apps that have now direct bridge. Cheers
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Hmm, I will have to play around with this for a bit. Do some testing to see if it will infact keep the properties of raytraced images, however I am thinking there will still be a bunch of problems.
If worse comes to worse, I guess that I will have to render two images, one of my truck in 3ds, with a certain color background, and use a paint program to drop in the scene from vue. However with the reflections again, the reflective bits on the truck will probably not have a reflection of the environment. Unless I can figure out some way to render my vue scene to a hdri image which shouldn't (key word) be too difficult. Then I could use the HDRI image in MAX and get the appropriate reflections... Looks like this might be somewhat difficult!
Thank you for your responses!
Message edited on: 08/23/2005 14:28
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Hi, I have recently purchased a copy of vue 4 d'esprit. I have a multitude of models created in 3ds max 6. I have the original scenes as these are models that Ihave made. The models are vehicles, all use raytraces (withing Multi/Sub materials) for paint, chrome and glass. I tried using the edit mesh modifier to join all the objects together to create one object, and then, export as .3ds to bring my model into VUE. When it went in, the model was basically a truck shaped black blob, just wondering if VUE 4 d'Esprit has a problem with raytraced textures or if I am just doing something incorrectly? Thank you, bcbii