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Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
impworks | vue news blog | twitter | pinterest
Your question just kicked off something I'd tried and failled to get V4Pro to do. It was fun to look at it again and find V5I can do what I was trying to do before. I've just found one last refinement that may help. If you don't mind the object the light appears to shine from not casting shadows but you want the light to cast shadows after it you can edit its material settings in the advanced material editor. Turn off the option "cast shadows" for the objects material. This way you can have the light cast shadows still.
The red box in the picture has it's material set not to cast shadows while the blue ball is set to cast shadows.
Hopefully that makes sense but after a long day at work it may be just so much incoherent bable. Cheers Mark
Message edited on: 09/05/2005 16:05
impworks | vue news blog | twitter | pinterest
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In using Lightwave spotlights, I have a setting for the starting conical point for the light beam. Looking through the VUE manual and settings for lights, there are only a few settings. They affect the the lights throw, angle, intensity, and color. I need to remove the conical peak. But once I place the light deeper in the model, the light ceases to function. Currently I am using a point light at the spotlights base, but that is more a hack and is not going to do the trick.
Anyone know where that setting would be?
Thanks in Advance
Rich