Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
I did a search for "particles 2.3 tutorials" in google and came up with these: http://www.turbosquid.com/FullPreview/Index.cfm/ID/236836/SID/255829/blFP/1 http://www.daz3d.com/support/tutorial/index.php?id=1241 http://www.daz3d.com/support/tutorial/index.php?id=1243 http://www.daz3d.com/support/tutorial/index.php?id=1428 http://www.daz3d.com/support/tutorial/index.php?id=1388
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Attached Link: Particles 2.3 Q&A and Freebies Thread
Hi all--Sorry to hear that you're stumbling on the learning curve! Currently, the best resource for Particles 2 is the Q&A and Freebies thread. I check that thread daily, and there's a number of regular users there. (All of the Particles 2 freebies are also listed on http://www.poseworks.com/) I've been working on a basic shaping tutorial to address the concerns of users who are getting lost, but it's not likely to be ready for another week or so. For people who are starting out right now, I recommend playing with some of the premade figures, tweaking different settings and looking at the results. Here's some advice on common problems: **What shape should I use?** It depends on the effect you want to get, and which Poser version you're using. *Poser 4 Pro Users* will likely want to use Sprites for most effects, because you can throw a transparency map on them and achieve a volumetric look (see the fire presets for examples). *Poser 5 and 6 Users* will probably want to use Spheres or Pills for most effects (although sprites definitely still come in handy) because they can use Poser's shaders to do all kinds of interesting things (see the WitchFire freebie). **What's all the "age distribution" stuff?** Age relates to how long it's been since the particle was created (emitted, spawned, what have you). A particles with age 0 is one that's just been born; one with age 1 is one that's about to die. Now this is all well and good, but you just created the particle figure, so they must all be at Life 0, right? Nope--Particles 2 pre-ages the particle figure, so you'll always have at least one particle at Life 0 and at least one at Life 1. Using the age distribution scale or range, you can change how Particles 2 pre-ages the particles. (So that you can do things like get clumps of particles at the same point in their lifespan) When you set up a range for a parameter (Location-Y, for instance), what you're telling Particles 2 is how you want each particle's values to change as they age. The range graph reads value-at-birth (left side) to value-at-death (right side). So, going back to Location-Y, let's say you set the miniumum at 0.0 and the max at 4.0. Now, going into the range editor, the default range is random, and looking at the graph, it's a big jumble of different values. With a random range, a particle's age never matters, it'll always just get a random value. Now, if you change the range type to Linear, you'll see that the line starts low (at birth) and rises (at death). If you were to apply this range to the particles, they would be born at the minimum value, and reach the maximum value when they died. If you changed the range type to Easy Sin, you'll see that the line goes up and down and up and down. If you were to apply that range to the particles, they would go up and down while they aged. The Range Editor has a few features for every different function that you can use to help you shape how the particles will behave while they age. You can add in a little bit of randomness using deviation, and squish lines using falloff among other things. There are a lot of features to the software, and it's definitely possible to get lost in it. If there's a specific effect you're trying to create, or a specific feature that you don't understand, drop me an email < dan.nicho@gmail.com > and I'll get back to you as soon as possible. Hope that helps!Oooh, lots of good stuff in that Particles thread at Daz. Dunno how I missed that! And thank you very much for the explanation, PoseWorks! Between the two, I ought to be able to figure SOMETHING out. And apparently the issue with blocks where clouds should be, in Poser 6 SR1, isn't just incompetence, it's a poser bug. relief ^.^
Attached Link: Particles 2.3.3 Update
Glad that's helping :-) Here's the 2.3.3 update link for anyone else who needs to patch still!This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I just bought Particles 2.3, and I have to admit, I'm stumped. I'm trying to follow the tutorials that come with it, but even the beginner ones are beyond me. They're screenshots to copy specs, not really showing me HOW to use the program. I've tried googling for this kind of information, but I'm not finding anything except the "99 Red Balloons" tute on Daz. Is anyone familiar with the program and would be willing to give me a quickie lesson, or knows of somewhere I can find a tute for someone who wants to UNDERSTAND the program, not just copy numbers? :/ Links, advice, anything would be very helpful. This thing looks like it could be really cool, but... I don't see how you get from start to 'awesome'. I paid too much for this thing to put it in a folder and forget about it. :/ Thank you!