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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: Collision Detection?!?!


daemonhero ( ) posted Thu, 01 March 2001 at 10:09 AM ยท edited Mon, 03 February 2025 at 12:05 PM

anyone have any idea if there's any way to implement with poser4/pro pack?? or if it is usable in other apps that you can import poser figures into?? I'm sick of having to zoom wayyyy in to a contact point and fiddling with the limb/digit for an hour to get a halfway-realistic look.


ockham ( ) posted Thu, 01 March 2001 at 11:06 AM

The Python scripting included in the new ProPack does offer a method for collision detection, at least for body parts. There's an EndPoint function, which gives the actual (X,Y,Z) position of the "outer" end of a limb. For instance, calling EndPoint for the left Forearm gives the actual position of the wrist. You could check at every frame to see if (for instance) the Y dimension of the wrist is below the plane of a table. If you want the hand to hit the table, you can stop the action when it hits, or make it bounce back if that's what you're after. If the other object is more complicated than a table, you'd have to check in three dimensions. ..... ockham

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polartech ( ) posted Thu, 01 March 2001 at 1:17 PM

Wow... sounds pretty major league cool ;-) ~ drools ~ Wish I knew something about writing Python scripts... ;-))


ohman ( ) posted Thu, 01 March 2001 at 4:39 PM

Curious Labs has collision detection working but couldn't release it with the ProPack due to some problems getting the developer a US visa. If a new version of Poser is released it will include this. /Ohman


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