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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 16 10:02 pm)



Subject: Poser and PC Video Games


Shadowrogue ( ) posted Thu, 22 September 2005 at 10:02 AM · edited Mon, 17 February 2025 at 5:10 AM

This may be a dumb question, and it may be information that's sitting in my Poser manual at home, so please excuse me if I'm delving into territory that's already been covered... Is it possible to utilize Poser, Poser figures, etc. in the creation of a Pc game? Not a flash animation game, but say, something along the lines of Diablo, Thief, etc.? I have a friend who's one hell of a programmer who's starting to develop one, and he asked me if Poser could be used for it. Even a simple yes or no will be of great benefit. :) Thanks!


randym77 ( ) posted Thu, 22 September 2005 at 10:12 AM

No.

Poser figures are too high-res. It wouldn't work.

It wouldn't be legal, either. You can use 2d rendered images in games (to make sprites, say). You cannot use the 3d mesh.


Shadowrogue ( ) posted Thu, 22 September 2005 at 10:14 AM

I figured that was the case as far as the high-rez issue was concerned, but didn't know about the legality issue. Thanks for the info! :)


templargfx ( ) posted Thu, 22 September 2005 at 10:36 AM

so m3 and v3 cant be used commercially?

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


KarenJ ( ) posted Thu, 22 September 2005 at 11:03 AM

so m3 and v3 cant be used commercially? Yes, of course they can. They just can't be redistributed. That would be a copyright violation.


"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


thixen ( ) posted Thu, 22 September 2005 at 1:41 PM · edited Thu, 22 September 2005 at 1:49 PM

it's really a difference of distributing the mesh vs a render from the mesh.

Render = good
Mesh = bad = lawsuit = really bad = cry :`(

Since you'd have to send the mesh in the code so the ingame render can properly render the item then it's a no-no

You could how ever go the route of the old school Doom, Duke Nukem, and Castle Wolfenstein games and use renders layered on over 3D rendered map, but since that's still using flat images it's concedered dated by todays standards.

the other method would be to see if you could find a royalty free mesh to use and ask the modler real nice like. Ohh and like stated before there is the sprites method to make the whole game out of flat renders and spoof 3d. A good example of this is the old Mortal Kombat game (I think newer ones used meshes, but I'm not 100% sure on that.)

Message edited on: 09/22/2005 13:49


templargfx ( ) posted Thu, 22 September 2005 at 7:09 PM

so even if you run v3 or m3 through say rational reducer, which will total modify, and re construct the mesh to a lower polycount, you still can use it in 3d? its no longer the V3 or M3 mesh, and theres no way to reverse engineer mesh complexity reduction

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


randym77 ( ) posted Thu, 22 September 2005 at 8:59 PM

Even if you change the polycount, you still can't re-distribute the 3d mesh.


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