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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 29 1:40 pm)



Subject: Building Interiors for Poser


Red_Baron ( ) posted Fri, 02 March 2001 at 3:18 AM ยท edited Tue, 28 January 2025 at 3:00 AM

Ive seen a lot of poser art where the people are indoors. Im aware that Bryce is used by many to create exteriors for poser models. But from what I can tell Bryce is geared towards outdoor settings. Im interested in what programs people use to creat the indoor setting for their poser creations.


Great Bizarro ( ) posted Fri, 02 March 2001 at 7:42 AM

Bryce works well for interior shots also, just add lights and you can light anything you want. I am reading Real*World Bryce now and it goes into detail about all of Bryces features.


Huolong ( ) posted Fri, 02 March 2001 at 9:45 AM

There are two common approaches to interior development: 1. Make a Poser interior complete with all doors, walls, furniture, etc. There are a few complete rooms, houses, et al around... follow the links. 2. Creat a movie type "set" with only the features that you want to show. This means using basic prop shapes for walls and gathering just the furniture you want. The Ground can be texturized for floor surfaces. The advantage of a complete set is that you can make your pictures "in the round" looking for the best ange. The chief disadvantage is that all positioning of objects has to be done in full tracking mode or you can't see whethere the model is sitting on the bed inside of it. The advantage of sets is that you can use fast tracking and you can move things around easier. It's also easier to create exactly what you want. I use both methods, but favor the use of sets and create reusable sets saved in PZ3 format

Gordon


Scharmers ( ) posted Fri, 02 March 2001 at 2:45 PM

I like sets, myself. Having a complete interior environment is nice until you find out one particular piece of architecture is blocking a perfect camera angle. I'll typically build my sets in .3DS, then tear them apart into completely seperate objects -- for example, I would have a northwall.3ds, southwall.3ds, ceiling.3ds, and the like for a particular room. Each of these is imported as a seperate object. That way, I can hide them at will. I've done a little bit of reading on set design and lighting from some books in the library. It's incredibly useful stuff. --scharmers


JKeller ( ) posted Fri, 02 March 2001 at 2:47 PM

one thing to watch out for when making complete, 4-wall sets inside Poser is how you set up your lighting. The walls can create some unwanted shadows that will ruin the indoor effect if you are using and global lights. To solve this, make sure all your lights are spots and placed within the set...or...turn 'cast shadows' off on the offending walls props.


Dal ( ) posted Fri, 02 March 2001 at 2:59 PM

Just my twopenneth... I use spots as my main lights but leave 3 infinite lights with "casts shadow" turned off and the brightness turned way down. That way you get a nice bit of ambient lighting within the room :) All the best Dal


JKeller ( ) posted Fri, 02 March 2001 at 3:57 PM

Dal's method falls under the 'Why didn't I think of that?' file folder in the dusty cabinet that is my brain.


Dal ( ) posted Fri, 02 March 2001 at 5:07 PM

Glad I can teach someone something for a change, rather than them teaching me ;) Dal


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